| TEKKEN GOD LAW vs Reina | 10–0 | 100.00% |
| TEKKEN GOD LAW vs Lars | 4–2 | 66.67% |
| TEKKEN GOD LAW vs Law | 2–3 | 40.00% |
| TEKKEN GOD LAW vs Jin | 4–1 | 80.00% |
| TEKKEN GOD LAW vs Hwoarang | 2–2 | 50.00% |
| TEKKEN GOD LAW vs Steve | 4–0 | 100.00% |
| TEKKEN GOD LAW vs Dragunov | 0–4 | 0.00% |
| TEKKEN GOD LAW vs Lidia | 1–3 | 25.00% |
| TEKKEN GOD LAW vs Paul | 1–2 | 33.33% |
| TEKKEN GOD LAW vs King | 1–2 | 33.33% |
| TEKKEN GOD LAW vs Yoshimitsu | 2–1 | 66.67% |
| TEKKEN GOD LAW vs Bryan | 2–1 | 66.67% |
| TEKKEN GOD LAW vs Lili | 3–0 | 100.00% |
| TEKKEN GOD LAW vs Xiaoyu | 2–0 | 100.00% |
| TEKKEN GOD LAW vs Jun | 2–0 | 100.00% |
| TEKKEN GOD LAW vs Raven | 0–2 | 0.00% |
| TEKKEN GOD LAW vs Eddy | 0–2 | 0.00% |
| TEKKEN GOD LAW vs Fahkumram | 2–0 | 100.00% |
| TEKKEN GOD LAW vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.