| CallofTekken8 vs King | 122–138 | 46.92% |
| CallofTekken8 vs Kazuya | 112–111 | 50.22% |
| CallofTekken8 vs Jin | 102–117 | 46.58% |
| CallofTekken8 vs Law | 98–108 | 47.57% |
| CallofTekken8 vs Hwoarang | 100–85 | 54.05% |
| CallofTekken8 vs Steve | 91–93 | 49.46% |
| CallofTekken8 vs Bryan | 83–91 | 47.70% |
| CallofTekken8 vs Reina | 83–77 | 51.88% |
| CallofTekken8 vs Lidia | 76–77 | 49.67% |
| CallofTekken8 vs Lee | 44–86 | 33.85% |
| CallofTekken8 vs Jun | 66–53 | 55.46% |
| CallofTekken8 vs Dragunov | 54–62 | 46.55% |
| CallofTekken8 vs Lars | 56–57 | 49.56% |
| CallofTekken8 vs Lili | 56–56 | 50.00% |
| CallofTekken8 vs Paul | 53–58 | 47.75% |
| CallofTekken8 vs Yoshimitsu | 56–50 | 52.83% |
| CallofTekken8 vs Victor | 57–43 | 57.00% |
| CallofTekken8 vs Clive | 51–47 | 52.04% |
| CallofTekken8 vs Nina | 47–48 | 49.47% |
| CallofTekken8 vs Azucena | 42–52 | 44.68% |
| CallofTekken8 vs Feng | 43–42 | 50.59% |
| CallofTekken8 vs Asuka | 42–40 | 51.22% |
| CallofTekken8 vs Eddy | 45–37 | 54.88% |
| CallofTekken8 vs Heihachi | 30–51 | 37.04% |
| CallofTekken8 vs Devil Jin | 32–46 | 41.03% |
| CallofTekken8 vs Leroy | 36–34 | 51.43% |
| CallofTekken8 vs Xiaoyu | 24–41 | 36.92% |
| CallofTekken8 vs Raven | 33–29 | 53.23% |
| CallofTekken8 vs Alisa | 19–33 | 36.54% |
| CallofTekken8 vs Leo | 25–20 | 55.56% |
| CallofTekken8 vs Kuma | 21–15 | 58.33% |
| CallofTekken8 vs Claudio | 18–17 | 51.43% |
| CallofTekken8 vs Jack-8 | 12–22 | 35.29% |
| CallofTekken8 vs Armor King | 13–18 | 41.94% |
| CallofTekken8 vs Zafina | 9–18 | 33.33% |
| CallofTekken8 vs Shaheen | 6–12 | 33.33% |
| CallofTekken8 vs Anna | 8–6 | 57.14% |
| CallofTekken8 vs Panda | 2–8 | 20.00% |
| CallofTekken8 vs Fahkumram | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.