| Activeframe vs King | 172–155 | 52.60% |
| Activeframe vs Hwoarang | 143–144 | 49.83% |
| Activeframe vs Law | 133–149 | 47.16% |
| Activeframe vs Jin | 142–131 | 52.01% |
| Activeframe vs Kazuya | 108–112 | 49.09% |
| Activeframe vs Bryan | 102–115 | 47.00% |
| Activeframe vs Lars | 99–95 | 51.03% |
| Activeframe vs Steve | 98–84 | 53.85% |
| Activeframe vs Reina | 91–90 | 50.28% |
| Activeframe vs Yoshimitsu | 97–78 | 55.43% |
| Activeframe vs Dragunov | 92–76 | 54.76% |
| Activeframe vs Paul | 84–83 | 50.30% |
| Activeframe vs Lili | 84–77 | 52.17% |
| Activeframe vs Jun | 73–87 | 45.62% |
| Activeframe vs Asuka | 56–75 | 42.75% |
| Activeframe vs Xiaoyu | 72–55 | 56.69% |
| Activeframe vs Lee | 64–60 | 51.61% |
| Activeframe vs Victor | 61–63 | 49.19% |
| Activeframe vs Feng | 57–60 | 48.72% |
| Activeframe vs Nina | 47–63 | 42.73% |
| Activeframe vs Azucena | 61–49 | 55.45% |
| Activeframe vs Devil Jin | 51–53 | 49.04% |
| Activeframe vs Eddy | 50–40 | 55.56% |
| Activeframe vs Alisa | 50–39 | 56.18% |
| Activeframe vs Raven | 45–44 | 50.56% |
| Activeframe vs Jack-8 | 57–27 | 67.86% |
| Activeframe vs Leo | 52–30 | 63.41% |
| Activeframe vs Lidia | 35–46 | 43.21% |
| Activeframe vs Zafina | 47–28 | 62.67% |
| Activeframe vs Leroy | 39–34 | 53.42% |
| Activeframe vs Kuma | 33–35 | 48.53% |
| Activeframe vs Heihachi | 25–33 | 43.10% |
| Activeframe vs Shaheen | 26–27 | 49.06% |
| Activeframe vs Claudio | 23–27 | 46.00% |
| Activeframe vs Anna | 18–25 | 41.86% |
| Activeframe vs Clive | 7–16 | 30.43% |
| Activeframe vs Panda | 10–9 | 52.63% |
| Activeframe vs Armor King | 10–6 | 62.50% |
| Activeframe vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.