| DEVIL_CRIS vs King | 145–137 | 51.42% |
| DEVIL_CRIS vs Kazuya | 139–116 | 54.51% |
| DEVIL_CRIS vs Reina | 97–126 | 43.50% |
| DEVIL_CRIS vs Jin | 135–80 | 62.79% |
| DEVIL_CRIS vs Bryan | 97–101 | 48.99% |
| DEVIL_CRIS vs Steve | 92–76 | 54.76% |
| DEVIL_CRIS vs Law | 86–79 | 52.12% |
| DEVIL_CRIS vs Dragunov | 72–72 | 50.00% |
| DEVIL_CRIS vs Hwoarang | 57–82 | 41.01% |
| DEVIL_CRIS vs Heihachi | 65–67 | 49.24% |
| DEVIL_CRIS vs Lili | 49–71 | 40.83% |
| DEVIL_CRIS vs Yoshimitsu | 48–67 | 41.74% |
| DEVIL_CRIS vs Lee | 60–52 | 53.57% |
| DEVIL_CRIS vs Paul | 50–55 | 47.62% |
| DEVIL_CRIS vs Azucena | 53–50 | 51.46% |
| DEVIL_CRIS vs Asuka | 44–49 | 47.31% |
| DEVIL_CRIS vs Eddy | 37–54 | 40.66% |
| DEVIL_CRIS vs Devil Jin | 45–42 | 51.72% |
| DEVIL_CRIS vs Fahkumram | 30–52 | 36.59% |
| DEVIL_CRIS vs Feng | 36–44 | 45.00% |
| DEVIL_CRIS vs Jun | 29–48 | 37.66% |
| DEVIL_CRIS vs Nina | 34–39 | 46.58% |
| DEVIL_CRIS vs Xiaoyu | 32–40 | 44.44% |
| DEVIL_CRIS vs Leo | 35–37 | 48.61% |
| DEVIL_CRIS vs Armor King | 35–34 | 50.72% |
| DEVIL_CRIS vs Victor | 32–36 | 47.06% |
| DEVIL_CRIS vs Clive | 28–40 | 41.18% |
| DEVIL_CRIS vs Lars | 23–38 | 37.70% |
| DEVIL_CRIS vs Lidia | 29–23 | 55.77% |
| DEVIL_CRIS vs Alisa | 26–25 | 50.98% |
| DEVIL_CRIS vs Leroy | 28–23 | 54.90% |
| DEVIL_CRIS vs Raven | 18–32 | 36.00% |
| DEVIL_CRIS vs Jack-8 | 24–22 | 52.17% |
| DEVIL_CRIS vs Anna | 30–11 | 73.17% |
| DEVIL_CRIS vs Miary Zo | 17–23 | 42.50% |
| DEVIL_CRIS vs Claudio | 15–16 | 48.39% |
| DEVIL_CRIS vs Kuma | 12–16 | 42.86% |
| DEVIL_CRIS vs Zafina | 12–8 | 60.00% |
| DEVIL_CRIS vs Shaheen | 9–7 | 56.25% |
| DEVIL_CRIS vs Panda | 6–10 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.