| IZXANGIPRIME vs Kazuya | 67–80–1 | 45.58% |
| IZXANGIPRIME vs King | 67–71 | 48.55% |
| IZXANGIPRIME vs Reina | 52–50 | 50.98% |
| IZXANGIPRIME vs Steve | 55–41 | 57.29% |
| IZXANGIPRIME vs Jin | 45–47 | 48.91% |
| IZXANGIPRIME vs Bryan | 32–60 | 34.78% |
| IZXANGIPRIME vs Hwoarang | 34–54 | 38.64% |
| IZXANGIPRIME vs Dragunov | 44–42 | 51.16% |
| IZXANGIPRIME vs Lili | 33–52 | 38.82% |
| IZXANGIPRIME vs Azucena | 46–33 | 58.23% |
| IZXANGIPRIME vs Law | 31–44 | 41.33% |
| IZXANGIPRIME vs Lee | 34–36 | 48.57% |
| IZXANGIPRIME vs Lidia | 36–29 | 55.38% |
| IZXANGIPRIME vs Fahkumram | 23–40 | 36.51% |
| IZXANGIPRIME vs Xiaoyu | 29–31 | 48.33% |
| IZXANGIPRIME vs Eddy | 19–39 | 32.76% |
| IZXANGIPRIME vs Lars | 25–31 | 44.64% |
| IZXANGIPRIME vs Yoshimitsu | 26–29 | 47.27% |
| IZXANGIPRIME vs Asuka | 29–25 | 53.70% |
| IZXANGIPRIME vs Jun | 24–28 | 46.15% |
| IZXANGIPRIME vs Nina | 19–31 | 38.00% |
| IZXANGIPRIME vs Devil Jin | 26–19 | 57.78% |
| IZXANGIPRIME vs Clive | 17–25 | 40.48% |
| IZXANGIPRIME vs Paul | 18–23 | 43.90% |
| IZXANGIPRIME vs Heihachi | 23–18 | 56.10% |
| IZXANGIPRIME vs Victor | 22–18 | 55.00% |
| IZXANGIPRIME vs Leroy | 14–22 | 38.89% |
| IZXANGIPRIME vs Feng | 15–19 | 44.12% |
| IZXANGIPRIME vs Leo | 13–16 | 44.83% |
| IZXANGIPRIME vs Jack-8 | 12–15 | 44.44% |
| IZXANGIPRIME vs Armor King | 13–13 | 50.00% |
| IZXANGIPRIME vs Kuma | 13–8 | 61.90% |
| IZXANGIPRIME vs Zafina | 8–13 | 38.10% |
| IZXANGIPRIME vs Miary Zo | 10–11 | 47.62% |
| IZXANGIPRIME vs Raven | 6–13 | 31.58% |
| IZXANGIPRIME vs Alisa | 5–13 | 27.78% |
| IZXANGIPRIME vs Anna | 9–9 | 50.00% |
| IZXANGIPRIME vs Claudio | 9–6 | 60.00% |
| IZXANGIPRIME vs Shaheen | 8–7 | 53.33% |
| IZXANGIPRIME vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.