| G.I. Jit vs Hwoarang | 415–386 | 51.81% |
| G.I. Jit vs Bryan | 328–404 | 44.81% |
| G.I. Jit vs Jin | 341–389 | 46.71% |
| G.I. Jit vs Steve | 374–326 | 53.43% |
| G.I. Jit vs Reina | 349–316 | 52.48% |
| G.I. Jit vs Kazuya | 308–318 | 49.20% |
| G.I. Jit vs King | 345–280 | 55.20% |
| G.I. Jit vs Law | 252–258 | 49.41% |
| G.I. Jit vs Lili | 255–250 | 50.50% |
| G.I. Jit vs Dragunov | 219–275 | 44.33% |
| G.I. Jit vs Paul | 230–247 | 48.22% |
| G.I. Jit vs Yoshimitsu | 231–242 | 48.84% |
| G.I. Jit vs Lee | 229–186 | 55.18% |
| G.I. Jit vs Lars | 197–210 | 48.40% |
| G.I. Jit vs Heihachi | 186–202 | 47.94% |
| G.I. Jit vs Jun | 177–201 | 46.83% |
| G.I. Jit vs Devil Jin | 170–196 | 46.45% |
| G.I. Jit vs Asuka | 164–198 | 45.30% |
| G.I. Jit vs Azucena | 204–149 | 57.79% |
| G.I. Jit vs Leo | 146–184 | 44.24% |
| G.I. Jit vs Xiaoyu | 147–182 | 44.68% |
| G.I. Jit vs Nina | 132–160 | 45.21% |
| G.I. Jit vs Raven | 142–140 | 50.35% |
| G.I. Jit vs Victor | 144–136 | 51.43% |
| G.I. Jit vs Jack-8 | 126–133 | 48.65% |
| G.I. Jit vs Lidia | 112–128 | 46.67% |
| G.I. Jit vs Eddy | 126–110–1 | 53.39% |
| G.I. Jit vs Feng | 112–121 | 48.07% |
| G.I. Jit vs Clive | 109–105 | 50.93% |
| G.I. Jit vs Claudio | 111–97 | 53.37% |
| G.I. Jit vs Alisa | 103–103 | 50.00% |
| G.I. Jit vs Zafina | 82–105 | 43.85% |
| G.I. Jit vs Leroy | 79–100 | 44.13% |
| G.I. Jit vs Shaheen | 73–98 | 42.69% |
| G.I. Jit vs Kuma | 62–87 | 41.61% |
| G.I. Jit vs Armor King | 50–51 | 49.50% |
| G.I. Jit vs Fahkumram | 53–47 | 53.00% |
| G.I. Jit vs Anna | 55–44 | 55.56% |
| G.I. Jit vs Miary Zo | 33–48 | 40.74% |
| G.I. Jit vs Panda | 13–17 | 43.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.