| BrandonBoy vs King | 98–92 | 51.58% |
| BrandonBoy vs Hwoarang | 94–70 | 57.32% |
| BrandonBoy vs Kazuya | 75–80 | 48.39% |
| BrandonBoy vs Jin | 97–57 | 62.99% |
| BrandonBoy vs Steve | 85–67–1 | 55.92% |
| BrandonBoy vs Law | 66–67 | 49.62% |
| BrandonBoy vs Reina | 48–79 | 37.80% |
| BrandonBoy vs Bryan | 64–62 | 50.79% |
| BrandonBoy vs Yoshimitsu | 59–66 | 47.20% |
| BrandonBoy vs Lili | 69–46 | 60.00% |
| BrandonBoy vs Lee | 64–49–1 | 56.64% |
| BrandonBoy vs Lars | 62–51 | 54.87% |
| BrandonBoy vs Dragunov | 57–40 | 58.76% |
| BrandonBoy vs Jun | 48–49 | 49.48% |
| BrandonBoy vs Paul | 68–28 | 70.83% |
| BrandonBoy vs Xiaoyu | 40–56 | 41.67% |
| BrandonBoy vs Devil Jin | 39–43 | 47.56% |
| BrandonBoy vs Feng | 53–28 | 65.43% |
| BrandonBoy vs Raven | 33–48 | 40.74% |
| BrandonBoy vs Azucena | 39–36 | 52.00% |
| BrandonBoy vs Nina | 38–36 | 51.35% |
| BrandonBoy vs Asuka | 39–34 | 53.42% |
| BrandonBoy vs Leo | 34–35 | 49.28% |
| BrandonBoy vs Alisa | 39–27 | 59.09% |
| BrandonBoy vs Armor King | 26–33 | 44.07% |
| BrandonBoy vs Victor | 24–31 | 43.64% |
| BrandonBoy vs Fahkumram | 23–30 | 43.40% |
| BrandonBoy vs Heihachi | 26–26 | 50.00% |
| BrandonBoy vs Eddy | 18–30 | 37.50% |
| BrandonBoy vs Leroy | 26–19 | 57.78% |
| BrandonBoy vs Zafina | 24–18 | 57.14% |
| BrandonBoy vs Lidia | 16–25 | 39.02% |
| BrandonBoy vs Anna | 21–20 | 51.22% |
| BrandonBoy vs Jack-8 | 28–12 | 70.00% |
| BrandonBoy vs Shaheen | 19–21 | 47.50% |
| BrandonBoy vs Clive | 11–28 | 28.21% |
| BrandonBoy vs Claudio | 17–18 | 48.57% |
| BrandonBoy vs Kuma | 7–28 | 20.00% |
| BrandonBoy vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.