| TheicMoggy vs Jin | 38–24 | 61.29% |
| TheicMoggy vs Yoshimitsu | 36–19 | 65.45% |
| TheicMoggy vs Bryan | 31–21 | 59.62% |
| TheicMoggy vs Kazuya | 33–12 | 73.33% |
| TheicMoggy vs Dragunov | 25–19 | 56.82% |
| TheicMoggy vs King | 32–10 | 76.19% |
| TheicMoggy vs Law | 22–15 | 59.46% |
| TheicMoggy vs Hwoarang | 29–8 | 78.38% |
| TheicMoggy vs Steve | 27–10 | 72.97% |
| TheicMoggy vs Reina | 29–8 | 78.38% |
| TheicMoggy vs Paul | 24–11 | 68.57% |
| TheicMoggy vs Lili | 24–8 | 75.00% |
| TheicMoggy vs Alisa | 20–11 | 64.52% |
| TheicMoggy vs Heihachi | 19–11 | 63.33% |
| TheicMoggy vs Azucena | 16–13 | 55.17% |
| TheicMoggy vs Eddy | 10–17 | 37.04% |
| TheicMoggy vs Devil Jin | 8–17 | 32.00% |
| TheicMoggy vs Leo | 18–7 | 72.00% |
| TheicMoggy vs Jack-8 | 14–9 | 60.87% |
| TheicMoggy vs Lars | 16–7 | 69.57% |
| TheicMoggy vs Lee | 18–5 | 78.26% |
| TheicMoggy vs Jun | 19–4 | 82.61% |
| TheicMoggy vs Xiaoyu | 15–7 | 68.18% |
| TheicMoggy vs Victor | 16–6 | 72.73% |
| TheicMoggy vs Raven | 11–11 | 50.00% |
| TheicMoggy vs Lidia | 13–7 | 65.00% |
| TheicMoggy vs Nina | 18–1 | 94.74% |
| TheicMoggy vs Feng | 12–6 | 66.67% |
| TheicMoggy vs Zafina | 11–7 | 61.11% |
| TheicMoggy vs Leroy | 12–6 | 66.67% |
| TheicMoggy vs Asuka | 10–7 | 58.82% |
| TheicMoggy vs Shaheen | 13–4 | 76.47% |
| TheicMoggy vs Clive | 10–5 | 66.67% |
| TheicMoggy vs Claudio | 12–2 | 85.71% |
| TheicMoggy vs Fahkumram | 8–6 | 57.14% |
| TheicMoggy vs Armor King | 6–2 | 75.00% |
| TheicMoggy vs Kuma | 4–2 | 66.67% |
| TheicMoggy vs Anna | 6–0 | 100.00% |
| TheicMoggy vs Panda | 3–2 | 60.00% |
| TheicMoggy vs Miary Zo | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.