| Calmingwaves vs Armor King | 57–53 | 51.82% |
| Calmingwaves vs Steve | 63–37 | 63.00% |
| Calmingwaves vs King | 51–35 | 59.30% |
| Calmingwaves vs Jin | 44–33 | 57.14% |
| Calmingwaves vs Kazuya | 47–27 | 63.51% |
| Calmingwaves vs Bryan | 34–39 | 46.58% |
| Calmingwaves vs Hwoarang | 36–34 | 51.43% |
| Calmingwaves vs Reina | 29–33 | 46.77% |
| Calmingwaves vs Dragunov | 33–27 | 55.00% |
| Calmingwaves vs Miary Zo | 29–28 | 50.88% |
| Calmingwaves vs Yoshimitsu | 31–25 | 55.36% |
| Calmingwaves vs Law | 25–29 | 46.30% |
| Calmingwaves vs Jun | 31–17 | 64.58% |
| Calmingwaves vs Asuka | 27–19 | 58.70% |
| Calmingwaves vs Lars | 15–30 | 33.33% |
| Calmingwaves vs Lidia | 22–22 | 50.00% |
| Calmingwaves vs Fahkumram | 26–16 | 61.90% |
| Calmingwaves vs Eddy | 17–24 | 41.46% |
| Calmingwaves vs Victor | 24–16 | 60.00% |
| Calmingwaves vs Lili | 18–17 | 51.43% |
| Calmingwaves vs Heihachi | 18–17 | 51.43% |
| Calmingwaves vs Azucena | 18–16 | 52.94% |
| Calmingwaves vs Leo | 19–12 | 61.29% |
| Calmingwaves vs Xiaoyu | 19–11 | 63.33% |
| Calmingwaves vs Paul | 16–13 | 55.17% |
| Calmingwaves vs Lee | 22–6 | 78.57% |
| Calmingwaves vs Claudio | 17–10 | 62.96% |
| Calmingwaves vs Nina | 12–15 | 44.44% |
| Calmingwaves vs Alisa | 15–10 | 60.00% |
| Calmingwaves vs Clive | 11–14 | 44.00% |
| Calmingwaves vs Devil Jin | 16–8 | 66.67% |
| Calmingwaves vs Jack-8 | 13–9 | 59.09% |
| Calmingwaves vs Leroy | 15–7 | 68.18% |
| Calmingwaves vs Raven | 9–9 | 50.00% |
| Calmingwaves vs Kuma | 8–9 | 47.06% |
| Calmingwaves vs Feng | 4–12 | 25.00% |
| Calmingwaves vs Zafina | 13–3 | 81.25% |
| Calmingwaves vs Shaheen | 7–2 | 77.78% |
| Calmingwaves vs Anna | 5–3 | 62.50% |
| Calmingwaves vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.