| vххlхtl vs Bryan | 21–0 | 100.00% |
| vххlхtl vs Jin | 14–5 | 73.68% |
| vххlхtl vs Reina | 15–0 | 100.00% |
| vххlхtl vs Hwoarang | 11–0 | 100.00% |
| vххlхtl vs Steve | 11–0 | 100.00% |
| vххlхtl vs Clive | 11–0 | 100.00% |
| vххlхtl vs King | 10–0 | 100.00% |
| vххlхtl vs Law | 9–0 | 100.00% |
| vххlхtl vs Lili | 9–0 | 100.00% |
| vххlхtl vs Azucena | 9–0 | 100.00% |
| vххlхtl vs Dragunov | 7–1 | 87.50% |
| vххlхtl vs Jun | 7–1 | 87.50% |
| vххlхtl vs Yoshimitsu | 6–1 | 85.71% |
| vххlхtl vs Xiaoyu | 5–1 | 83.33% |
| vххlхtl vs Devil Jin | 6–0 | 100.00% |
| vххlхtl vs Claudio | 6–0 | 100.00% |
| vххlхtl vs Paul | 5–0 | 100.00% |
| vххlхtl vs Kazuya | 5–0 | 100.00% |
| vххlхtl vs Feng | 3–2 | 60.00% |
| vххlхtl vs Nina | 5–0 | 100.00% |
| vххlхtl vs Asuka | 4–0 | 100.00% |
| vххlхtl vs Eddy | 4–0 | 100.00% |
| vххlхtl vs Alisa | 3–0 | 100.00% |
| vххlхtl vs Lee | 2–1 | 66.67% |
| vххlхtl vs Jack-8 | 2–0 | 100.00% |
| vххlхtl vs Lars | 2–0 | 100.00% |
| vххlхtl vs Shaheen | 2–0 | 100.00% |
| vххlхtl vs Kuma | 2–0 | 100.00% |
| vххlхtl vs Leroy | 2–0 | 100.00% |
| vххlхtl vs Victor | 2–0 | 100.00% |
| vххlхtl vs Raven | 2–0 | 100.00% |
| vххlхtl vs Lidia | 2–0 | 100.00% |
| vххlхtl vs Heihachi | 2–0 | 100.00% |
| vххlхtl vs Leo | 1–0 | 100.00% |
| vххlхtl vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.