| Napo_2D_GR vs Jin | 129–113 | 53.31% |
| Napo_2D_GR vs Bryan | 124–102 | 54.87% |
| Napo_2D_GR vs Heihachi | 135–83 | 61.93% |
| Napo_2D_GR vs Kazuya | 141–71 | 66.51% |
| Napo_2D_GR vs Paul | 99–92 | 51.83% |
| Napo_2D_GR vs King | 91–100 | 47.64% |
| Napo_2D_GR vs Hwoarang | 95–80 | 54.29% |
| Napo_2D_GR vs Yoshimitsu | 64–82–1 | 43.84% |
| Napo_2D_GR vs Dragunov | 72–75 | 48.98% |
| Napo_2D_GR vs Law | 88–57 | 60.69% |
| Napo_2D_GR vs Lee | 73–61 | 54.48% |
| Napo_2D_GR vs Steve | 67–62 | 51.94% |
| Napo_2D_GR vs Feng | 61–68 | 47.29% |
| Napo_2D_GR vs Lili | 76–47 | 61.79% |
| Napo_2D_GR vs Reina | 72–48 | 60.00% |
| Napo_2D_GR vs Devil Jin | 62–47 | 56.88% |
| Napo_2D_GR vs Raven | 53–52 | 50.48% |
| Napo_2D_GR vs Asuka | 47–54 | 46.53% |
| Napo_2D_GR vs Lars | 46–53 | 46.46% |
| Napo_2D_GR vs Alisa | 37–61 | 37.76% |
| Napo_2D_GR vs Azucena | 43–44 | 49.43% |
| Napo_2D_GR vs Eddy | 44–42 | 51.16% |
| Napo_2D_GR vs Xiaoyu | 40–39 | 50.63% |
| Napo_2D_GR vs Nina | 47–30 | 61.04% |
| Napo_2D_GR vs Jun | 33–37 | 47.14% |
| Napo_2D_GR vs Leroy | 39–28 | 58.21% |
| Napo_2D_GR vs Victor | 28–38 | 42.42% |
| Napo_2D_GR vs Leo | 27–31 | 46.55% |
| Napo_2D_GR vs Armor King | 37–20 | 64.91% |
| Napo_2D_GR vs Zafina | 25–25 | 50.00% |
| Napo_2D_GR vs Jack-8 | 23–26 | 46.94% |
| Napo_2D_GR vs Claudio | 23–25 | 47.92% |
| Napo_2D_GR vs Shaheen | 17–27 | 38.64% |
| Napo_2D_GR vs Clive | 14–25 | 35.90% |
| Napo_2D_GR vs Lidia | 24–11 | 68.57% |
| Napo_2D_GR vs Kuma | 17–13 | 56.67% |
| Napo_2D_GR vs Miary Zo | 15–14 | 51.72% |
| Napo_2D_GR vs Panda | 7–13 | 35.00% |
| Napo_2D_GR vs Anna | 9–9 | 50.00% |
| Napo_2D_GR vs Fahkumram | 10–6 | 62.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.