| Good night vs Dragunov | 11–2 | 84.62% |
| Good night vs Heihachi | 12–0 | 100.00% |
| Good night vs Paul | 6–2 | 75.00% |
| Good night vs Jin | 7–0 | 100.00% |
| Good night vs Eddy | 6–1 | 85.71% |
| Good night vs Armor King | 6–1 | 85.71% |
| Good night vs King | 6–0 | 100.00% |
| Good night vs Yoshimitsu | 5–1 | 83.33% |
| Good night vs Asuka | 6–0 | 100.00% |
| Good night vs Reina | 5–0 | 100.00% |
| Good night vs Lidia | 5–0 | 100.00% |
| Good night vs Miary Zo | 4–1 | 80.00% |
| Good night vs Hwoarang | 4–0 | 100.00% |
| Good night vs Lili | 4–0 | 100.00% |
| Good night vs Lars | 3–1 | 75.00% |
| Good night vs Lee | 4–0 | 100.00% |
| Good night vs Law | 2–1 | 66.67% |
| Good night vs Kazuya | 2–1 | 66.67% |
| Good night vs Victor | 3–0 | 100.00% |
| Good night vs Fahkumram | 2–1 | 66.67% |
| Good night vs Steve | 2–0 | 100.00% |
| Good night vs Kuma | 2–0 | 100.00% |
| Good night vs Leroy | 2–0 | 100.00% |
| Good night vs Raven | 2–0 | 100.00% |
| Good night vs Anna | 2–0 | 100.00% |
| Good night vs Jack-8 | 1–0 | 100.00% |
| Good night vs Feng | 0–1 | 0.00% |
| Good night vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.