| SharkMoogle vs Reina | 93–56 | 62.42% |
| SharkMoogle vs Kazuya | 80–59 | 57.55% |
| SharkMoogle vs Bryan | 73–64 | 53.28% |
| SharkMoogle vs King | 67–42 | 61.47% |
| SharkMoogle vs Heihachi | 59–49 | 54.63% |
| SharkMoogle vs Paul | 54–51 | 51.43% |
| SharkMoogle vs Jin | 55–39 | 58.51% |
| SharkMoogle vs Steve | 43–39 | 52.44% |
| SharkMoogle vs Dragunov | 37–40 | 48.05% |
| SharkMoogle vs Lili | 27–40 | 40.30% |
| SharkMoogle vs Hwoarang | 40–25 | 61.54% |
| SharkMoogle vs Azucena | 34–26 | 56.67% |
| SharkMoogle vs Eddy | 17–39 | 30.36% |
| SharkMoogle vs Yoshimitsu | 26–27 | 49.06% |
| SharkMoogle vs Lee | 21–31 | 40.38% |
| SharkMoogle vs Victor | 19–26 | 42.22% |
| SharkMoogle vs Law | 15–29 | 34.09% |
| SharkMoogle vs Devil Jin | 20–24 | 45.45% |
| SharkMoogle vs Leo | 29–15 | 65.91% |
| SharkMoogle vs Asuka | 27–15 | 64.29% |
| SharkMoogle vs Jack-8 | 21–20 | 51.22% |
| SharkMoogle vs Lidia | 20–19 | 51.28% |
| SharkMoogle vs Jun | 20–18 | 52.63% |
| SharkMoogle vs Leroy | 13–23 | 36.11% |
| SharkMoogle vs Lars | 13–22 | 37.14% |
| SharkMoogle vs Raven | 11–24 | 31.43% |
| SharkMoogle vs Shaheen | 19–10 | 65.52% |
| SharkMoogle vs Feng | 17–11 | 60.71% |
| SharkMoogle vs Nina | 15–13 | 53.57% |
| SharkMoogle vs Clive | 16–9 | 64.00% |
| SharkMoogle vs Alisa | 9–14 | 39.13% |
| SharkMoogle vs Armor King | 14–5 | 73.68% |
| SharkMoogle vs Xiaoyu | 6–10 | 37.50% |
| SharkMoogle vs Claudio | 7–5 | 58.33% |
| SharkMoogle vs Kuma | 5–7 | 41.67% |
| SharkMoogle vs Zafina | 9–2 | 81.82% |
| SharkMoogle vs Panda | 3–5 | 37.50% |
| SharkMoogle vs Anna | 4–2 | 66.67% |
| SharkMoogle vs Fahkumram | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.