| Weak Akuma vs Dragunov | 109–61–1 | 64.12% |
| Weak Akuma vs Yoshimitsu | 75–45 | 62.50% |
| Weak Akuma vs Kazuya | 78–39 | 66.67% |
| Weak Akuma vs Bryan | 54–44 | 55.10% |
| Weak Akuma vs Jin | 64–28–1 | 69.57% |
| Weak Akuma vs King | 67–25 | 72.83% |
| Weak Akuma vs Devil Jin | 54–31 | 63.53% |
| Weak Akuma vs Steve | 52–28 | 65.00% |
| Weak Akuma vs Hwoarang | 48–26 | 64.86% |
| Weak Akuma vs Nina | 44–24 | 64.71% |
| Weak Akuma vs Eddy | 38–29 | 56.72% |
| Weak Akuma vs Law | 42–24 | 63.64% |
| Weak Akuma vs Feng | 43–21 | 67.19% |
| Weak Akuma vs Azucena | 38–19 | 66.67% |
| Weak Akuma vs Reina | 42–11 | 79.25% |
| Weak Akuma vs Heihachi | 26–27 | 49.06% |
| Weak Akuma vs Paul | 28–24 | 53.85% |
| Weak Akuma vs Raven | 41–10 | 80.39% |
| Weak Akuma vs Victor | 36–14 | 72.00% |
| Weak Akuma vs Lee | 38–11 | 77.55% |
| Weak Akuma vs Lars | 35–12 | 74.47% |
| Weak Akuma vs Jack-8 | 36–10 | 78.26% |
| Weak Akuma vs Xiaoyu | 35–10 | 77.78% |
| Weak Akuma vs Shaheen | 25–17 | 59.52% |
| Weak Akuma vs Jun | 25–17 | 59.52% |
| Weak Akuma vs Alisa | 27–14 | 65.85% |
| Weak Akuma vs Anna | 26–14–1 | 65.00% |
| Weak Akuma vs Leroy | 32–7 | 82.05% |
| Weak Akuma vs Claudio | 21–12 | 63.64% |
| Weak Akuma vs Asuka | 20–9 | 68.97% |
| Weak Akuma vs Lili | 19–10 | 65.52% |
| Weak Akuma vs Zafina | 21–7 | 75.00% |
| Weak Akuma vs Leo | 15–12 | 55.56% |
| Weak Akuma vs Fahkumram | 15–11 | 57.69% |
| Weak Akuma vs Clive | 8–15 | 34.78% |
| Weak Akuma vs Armor King | 16–6 | 72.73% |
| Weak Akuma vs Lidia | 9–11 | 45.00% |
| Weak Akuma vs Kuma | 6–6 | 50.00% |
| Weak Akuma vs Miary Zo | 8–1 | 88.89% |
| Weak Akuma vs Panda | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.