| ThirdEyeQi vs Reina | 80–25 | 76.19% |
| ThirdEyeQi vs Kazuya | 73–29 | 71.57% |
| ThirdEyeQi vs Hwoarang | 68–31 | 68.69% |
| ThirdEyeQi vs Bryan | 71–22 | 76.34% |
| ThirdEyeQi vs Jin | 67–18 | 78.82% |
| ThirdEyeQi vs Steve | 55–25 | 68.75% |
| ThirdEyeQi vs Armor King | 60–20 | 75.00% |
| ThirdEyeQi vs King | 55–20 | 73.33% |
| ThirdEyeQi vs Devil Jin | 56–19 | 74.67% |
| ThirdEyeQi vs Law | 47–22–1 | 68.12% |
| ThirdEyeQi vs Lars | 51–18 | 73.91% |
| ThirdEyeQi vs Dragunov | 42–23 | 64.62% |
| ThirdEyeQi vs Clive | 35–24 | 59.32% |
| ThirdEyeQi vs Asuka | 46–12 | 79.31% |
| ThirdEyeQi vs Azucena | 40–17 | 70.18% |
| ThirdEyeQi vs Paul | 41–15 | 73.21% |
| ThirdEyeQi vs Lee | 40–15 | 72.73% |
| ThirdEyeQi vs Yoshimitsu | 46–8 | 85.19% |
| ThirdEyeQi vs Jun | 42–11 | 79.25% |
| ThirdEyeQi vs Heihachi | 34–13 | 72.34% |
| ThirdEyeQi vs Feng | 30–15 | 66.67% |
| ThirdEyeQi vs Eddy | 34–11 | 75.56% |
| ThirdEyeQi vs Lili | 32–12 | 72.73% |
| ThirdEyeQi vs Nina | 35–7 | 83.33% |
| ThirdEyeQi vs Jack-8 | 26–15 | 63.41% |
| ThirdEyeQi vs Claudio | 30–8 | 78.95% |
| ThirdEyeQi vs Raven | 28–9 | 75.68% |
| ThirdEyeQi vs Xiaoyu | 24–8 | 75.00% |
| ThirdEyeQi vs Kuma | 27–3 | 90.00% |
| ThirdEyeQi vs Shaheen | 21–8 | 72.41% |
| ThirdEyeQi vs Leroy | 23–6 | 79.31% |
| ThirdEyeQi vs Miary Zo | 18–11 | 62.07% |
| ThirdEyeQi vs Zafina | 18–10 | 64.29% |
| ThirdEyeQi vs Victor | 19–9 | 67.86% |
| ThirdEyeQi vs Leo | 17–10 | 62.96% |
| ThirdEyeQi vs Lidia | 17–9 | 65.38% |
| ThirdEyeQi vs Alisa | 17–7 | 70.83% |
| ThirdEyeQi vs Anna | 20–4 | 83.33% |
| ThirdEyeQi vs Fahkumram | 16–5 | 76.19% |
| ThirdEyeQi vs Panda | 6–2 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.