| GVISION09 vs Kazuya | 253–272 | 48.19% |
| GVISION09 vs Jin | 225–217 | 50.90% |
| GVISION09 vs Bryan | 208–214–1 | 49.29% |
| GVISION09 vs King | 169–168 | 50.15% |
| GVISION09 vs Law | 163–172 | 48.66% |
| GVISION09 vs Dragunov | 179–154–1 | 53.75% |
| GVISION09 vs Hwoarang | 135–153 | 46.88% |
| GVISION09 vs Reina | 131–150–1 | 46.62% |
| GVISION09 vs Lee | 116–148 | 43.94% |
| GVISION09 vs Heihachi | 136–116 | 53.97% |
| GVISION09 vs Steve | 112–110 | 50.45% |
| GVISION09 vs Feng | 123–98 | 55.66% |
| GVISION09 vs Azucena | 95–118 | 44.60% |
| GVISION09 vs Asuka | 102–109 | 48.34% |
| GVISION09 vs Lars | 105–106 | 49.76% |
| GVISION09 vs Lili | 104–101 | 50.73% |
| GVISION09 vs Paul | 79–113 | 41.15% |
| GVISION09 vs Yoshimitsu | 105–87 | 54.69% |
| GVISION09 vs Devil Jin | 83–95 | 46.63% |
| GVISION09 vs Jun | 72–106 | 40.45% |
| GVISION09 vs Clive | 82–88 | 48.24% |
| GVISION09 vs Jack-8 | 96–60 | 61.54% |
| GVISION09 vs Victor | 72–82 | 46.75% |
| GVISION09 vs Nina | 74–67 | 52.48% |
| GVISION09 vs Armor King | 50–76 | 39.68% |
| GVISION09 vs Lidia | 52–70 | 42.62% |
| GVISION09 vs Leroy | 45–66 | 40.54% |
| GVISION09 vs Claudio | 45–56 | 44.55% |
| GVISION09 vs Raven | 41–56 | 42.27% |
| GVISION09 vs Xiaoyu | 45–50 | 47.37% |
| GVISION09 vs Shaheen | 52–42 | 55.32% |
| GVISION09 vs Zafina | 28–58 | 32.56% |
| GVISION09 vs Kuma | 38–47 | 44.71% |
| GVISION09 vs Leo | 39–44 | 46.99% |
| GVISION09 vs Alisa | 38–44–1 | 46.34% |
| GVISION09 vs Anna | 35–45 | 43.75% |
| GVISION09 vs Eddy | 35–37 | 48.61% |
| GVISION09 vs Fahkumram | 29–38–1 | 43.28% |
| GVISION09 vs Miary Zo | 24–35 | 40.68% |
| GVISION09 vs Panda | 16–17 | 48.48% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.