| Konstant26 vs Jin | 193–126 | 60.50% |
| Konstant26 vs Hwoarang | 142–153 | 48.14% |
| Konstant26 vs Kazuya | 153–133 | 53.50% |
| Konstant26 vs King | 159–121 | 56.79% |
| Konstant26 vs Bryan | 140–119 | 54.05% |
| Konstant26 vs Lili | 91–100 | 47.64% |
| Konstant26 vs Reina | 113–77 | 59.47% |
| Konstant26 vs Dragunov | 82–97 | 45.81% |
| Konstant26 vs Paul | 82–78 | 51.25% |
| Konstant26 vs Steve | 85–72 | 54.14% |
| Konstant26 vs Yoshimitsu | 60–92 | 39.47% |
| Konstant26 vs Devil Jin | 80–72 | 52.63% |
| Konstant26 vs Azucena | 79–68 | 53.74% |
| Konstant26 vs Lee | 75–66 | 53.19% |
| Konstant26 vs Alisa | 53–86 | 38.13% |
| Konstant26 vs Law | 45–75 | 37.50% |
| Konstant26 vs Leroy | 59–61 | 49.17% |
| Konstant26 vs Heihachi | 49–59 | 45.37% |
| Konstant26 vs Feng | 36–64 | 36.00% |
| Konstant26 vs Leo | 37–53 | 41.11% |
| Konstant26 vs Asuka | 44–45 | 49.44% |
| Konstant26 vs Jun | 43–44 | 49.43% |
| Konstant26 vs Eddy | 33–36 | 47.83% |
| Konstant26 vs Nina | 28–40 | 41.18% |
| Konstant26 vs Xiaoyu | 34–33 | 50.75% |
| Konstant26 vs Anna | 32–34 | 48.48% |
| Konstant26 vs Raven | 17–37 | 31.48% |
| Konstant26 vs Lidia | 30–24 | 55.56% |
| Konstant26 vs Lars | 21–29 | 42.00% |
| Konstant26 vs Jack-8 | 20–24 | 45.45% |
| Konstant26 vs Victor | 25–15 | 62.50% |
| Konstant26 vs Clive | 19–20 | 48.72% |
| Konstant26 vs Fahkumram | 24–15 | 61.54% |
| Konstant26 vs Claudio | 14–24 | 36.84% |
| Konstant26 vs Zafina | 11–25 | 30.56% |
| Konstant26 vs Armor King | 10–25 | 28.57% |
| Konstant26 vs Shaheen | 13–12 | 52.00% |
| Konstant26 vs Miary Zo | 6–8 | 42.86% |
| Konstant26 vs Kuma | 0–9 | 0.00% |
| Konstant26 vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.