GORISN_開幕入力遅れがち vs Clive | 157–164 | 48.91% |
GORISN_開幕入力遅れがち vs Kazuya | 161–121 | 57.09% |
GORISN_開幕入力遅れがち vs Dragunov | 136–144 | 48.57% |
GORISN_開幕入力遅れがち vs Bryan | 139–140 | 49.82% |
GORISN_開幕入力遅れがち vs Hwoarang | 119–143 | 45.42% |
GORISN_開幕入力遅れがち vs Reina | 107–146 | 42.29% |
GORISN_開幕入力遅れがち vs Jin | 119–101 | 54.09% |
GORISN_開幕入力遅れがち vs King | 122–83 | 59.51% |
GORISN_開幕入力遅れがち vs Lili | 100–88 | 53.19% |
GORISN_開幕入力遅れがち vs Heihachi | 102–83 | 55.14% |
GORISN_開幕入力遅れがち vs Lars | 91–92 | 49.73% |
GORISN_開幕入力遅れがち vs Steve | 96–86 | 52.75% |
GORISN_開幕入力遅れがち vs Jun | 103–77 | 57.22% |
GORISN_開幕入力遅れがち vs Yoshimitsu | 79–98 | 44.63% |
GORISN_開幕入力遅れがち vs Paul | 104–68 | 60.47% |
GORISN_開幕入力遅れがち vs Devil Jin | 86–74 | 53.75% |
GORISN_開幕入力遅れがち vs Asuka | 86–70 | 55.13% |
GORISN_開幕入力遅れがち vs Alisa | 83–70 | 54.25% |
GORISN_開幕入力遅れがち vs Victor | 68–78 | 46.58% |
GORISN_開幕入力遅れがち vs Lee | 67–77 | 46.53% |
GORISN_開幕入力遅れがち vs Leroy | 54–83 | 39.42% |
GORISN_開幕入力遅れがち vs Feng | 76–60 | 55.88% |
GORISN_開幕入力遅れがち vs Azucena | 75–59 | 55.97% |
GORISN_開幕入力遅れがち vs Nina | 73–59 | 55.30% |
GORISN_開幕入力遅れがち vs Jack-8 | 66–61 | 51.97% |
GORISN_開幕入力遅れがち vs Law | 74–52 | 58.73% |
GORISN_開幕入力遅れがち vs Eddy | 52–69 | 42.98% |
GORISN_開幕入力遅れがち vs Claudio | 63–52 | 54.78% |
GORISN_開幕入力遅れがち vs Leo | 46–62 | 42.59% |
GORISN_開幕入力遅れがち vs Shaheen | 43–57 | 43.00% |
GORISN_開幕入力遅れがち vs Xiaoyu | 40–53 | 43.01% |
GORISN_開幕入力遅れがち vs Raven | 44–43 | 50.57% |
GORISN_開幕入力遅れがち vs Zafina | 22–36 | 37.93% |
GORISN_開幕入力遅れがち vs Lidia | 24–32 | 42.86% |
GORISN_開幕入力遅れがち vs Kuma | 33–17 | 66.00% |
GORISN_開幕入力遅れがち vs Panda | 32–15 | 68.09% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.