| SenseiG vs Kazuya | 10–2 | 83.33% |
| SenseiG vs Eddy | 4–4 | 50.00% |
| SenseiG vs Hwoarang | 4–3 | 57.14% |
| SenseiG vs Jin | 6–0–1 | 100.00% |
| SenseiG vs Dragunov | 5–1 | 83.33% |
| SenseiG vs Leroy | 3–3 | 50.00% |
| SenseiG vs Law | 4–1 | 80.00% |
| SenseiG vs Lili | 2–3 | 40.00% |
| SenseiG vs King | 4–0 | 100.00% |
| SenseiG vs Yoshimitsu | 3–1 | 75.00% |
| SenseiG vs Lee | 3–1 | 75.00% |
| SenseiG vs Kuma | 1–2 | 33.33% |
| SenseiG vs Paul | 1–1 | 50.00% |
| SenseiG vs Xiaoyu | 2–0 | 100.00% |
| SenseiG vs Steve | 2–0 | 100.00% |
| SenseiG vs Feng | 0–2 | 0.00% |
| SenseiG vs Claudio | 0–2 | 0.00% |
| SenseiG vs Reina | 2–0 | 100.00% |
| SenseiG vs Victor | 2–0 | 100.00% |
| SenseiG vs Raven | 1–1 | 50.00% |
| SenseiG vs Lidia | 2–0 | 100.00% |
| SenseiG vs Bryan | 1–0 | 100.00% |
| SenseiG vs Lars | 1–0 | 100.00% |
| SenseiG vs Azucena | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.