| Makoto Yuki vs Kazuya | 300–170 | 63.83% |
| Makoto Yuki vs Jin | 248–165 | 60.05% |
| Makoto Yuki vs King | 229–163 | 58.42% |
| Makoto Yuki vs Reina | 188–97 | 65.96% |
| Makoto Yuki vs Steve | 136–114 | 54.40% |
| Makoto Yuki vs Dragunov | 144–99 | 59.26% |
| Makoto Yuki vs Bryan | 131–100 | 56.71% |
| Makoto Yuki vs Heihachi | 147–80 | 64.76% |
| Makoto Yuki vs Paul | 120–95 | 55.81% |
| Makoto Yuki vs Devil Jin | 114–81 | 58.46% |
| Makoto Yuki vs Hwoarang | 111–82 | 57.51% |
| Makoto Yuki vs Law | 105–83 | 55.85% |
| Makoto Yuki vs Lili | 112–65 | 63.28% |
| Makoto Yuki vs Armor King | 99–78 | 55.93% |
| Makoto Yuki vs Yoshimitsu | 108–63 | 63.16% |
| Makoto Yuki vs Jun | 105–54 | 66.04% |
| Makoto Yuki vs Eddy | 81–74 | 52.26% |
| Makoto Yuki vs Clive | 108–43 | 71.52% |
| Makoto Yuki vs Asuka | 85–54 | 61.15% |
| Makoto Yuki vs Feng | 82–52 | 61.19% |
| Makoto Yuki vs Lee | 67–65 | 50.76% |
| Makoto Yuki vs Nina | 60–62 | 49.18% |
| Makoto Yuki vs Jack-8 | 51–62 | 45.13% |
| Makoto Yuki vs Azucena | 53–57 | 48.18% |
| Makoto Yuki vs Lars | 58–51 | 53.21% |
| Makoto Yuki vs Victor | 63–44 | 58.88% |
| Makoto Yuki vs Xiaoyu | 56–50 | 52.83% |
| Makoto Yuki vs Miary Zo | 59–38 | 60.82% |
| Makoto Yuki vs Claudio | 42–44 | 48.84% |
| Makoto Yuki vs Leo | 48–37 | 56.47% |
| Makoto Yuki vs Alisa | 41–42 | 49.40% |
| Makoto Yuki vs Lidia | 54–28 | 65.85% |
| Makoto Yuki vs Anna | 38–36 | 51.35% |
| Makoto Yuki vs Leroy | 44–28 | 61.11% |
| Makoto Yuki vs Kuma | 30–37 | 44.78% |
| Makoto Yuki vs Zafina | 22–40 | 35.48% |
| Makoto Yuki vs Raven | 32–23 | 58.18% |
| Makoto Yuki vs Shaheen | 24–29 | 45.28% |
| Makoto Yuki vs Fahkumram | 31–20 | 60.78% |
| Makoto Yuki vs Panda | 10–12 | 45.45% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.