| Goatzuya Mishim vs King | 41–39 | 51.25% |
| Goatzuya Mishim vs Kazuya | 33–46 | 41.77% |
| Goatzuya Mishim vs Bryan | 25–38 | 39.68% |
| Goatzuya Mishim vs Jin | 19–26 | 42.22% |
| Goatzuya Mishim vs Steve | 21–23 | 47.73% |
| Goatzuya Mishim vs Hwoarang | 19–24 | 44.19% |
| Goatzuya Mishim vs Law | 22–17 | 56.41% |
| Goatzuya Mishim vs Dragunov | 14–25 | 35.90% |
| Goatzuya Mishim vs Yoshimitsu | 18–15 | 54.55% |
| Goatzuya Mishim vs Devil Jin | 8–20 | 28.57% |
| Goatzuya Mishim vs Lili | 16–12 | 57.14% |
| Goatzuya Mishim vs Heihachi | 13–15 | 46.43% |
| Goatzuya Mishim vs Reina | 16–9 | 64.00% |
| Goatzuya Mishim vs Paul | 14–10 | 58.33% |
| Goatzuya Mishim vs Lars | 13–10 | 56.52% |
| Goatzuya Mishim vs Victor | 9–11 | 45.00% |
| Goatzuya Mishim vs Nina | 10–9 | 52.63% |
| Goatzuya Mishim vs Kuma | 1–16 | 5.88% |
| Goatzuya Mishim vs Asuka | 9–7 | 56.25% |
| Goatzuya Mishim vs Feng | 6–10 | 37.50% |
| Goatzuya Mishim vs Alisa | 8–8 | 50.00% |
| Goatzuya Mishim vs Raven | 11–4 | 73.33% |
| Goatzuya Mishim vs Lee | 7–7 | 50.00% |
| Goatzuya Mishim vs Jun | 4–9 | 30.77% |
| Goatzuya Mishim vs Azucena | 5–8 | 38.46% |
| Goatzuya Mishim vs Eddy | 4–6 | 40.00% |
| Goatzuya Mishim vs Xiaoyu | 5–4 | 55.56% |
| Goatzuya Mishim vs Leroy | 7–2 | 77.78% |
| Goatzuya Mishim vs Armor King | 4–5 | 44.44% |
| Goatzuya Mishim vs Leo | 1–7 | 12.50% |
| Goatzuya Mishim vs Jack-8 | 4–3 | 57.14% |
| Goatzuya Mishim vs Shaheen | 6–1 | 85.71% |
| Goatzuya Mishim vs Anna | 6–1 | 85.71% |
| Goatzuya Mishim vs Zafina | 0–6 | 0.00% |
| Goatzuya Mishim vs Clive | 4–0 | 100.00% |
| Goatzuya Mishim vs Claudio | 2–0 | 100.00% |
| Goatzuya Mishim vs Lidia | 2–0 | 100.00% |
| Goatzuya Mishim vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.