| Rollingcom vs Hwoarang | 466–390 | 54.44% |
| Rollingcom vs King | 395–349 | 53.09% |
| Rollingcom vs Dragunov | 294–350 | 45.65% |
| Rollingcom vs Jin | 321–297 | 51.94% |
| Rollingcom vs Paul | 296–271 | 52.20% |
| Rollingcom vs Yoshimitsu | 251–310 | 44.74% |
| Rollingcom vs Bryan | 257–293 | 46.73% |
| Rollingcom vs Kazuya | 252–251 | 50.10% |
| Rollingcom vs Lili | 241–253 | 48.79% |
| Rollingcom vs Asuka | 228–249 | 47.80% |
| Rollingcom vs Lars | 197–264 | 42.73% |
| Rollingcom vs Law | 258–194 | 57.08% |
| Rollingcom vs Steve | 244–202 | 54.71% |
| Rollingcom vs Reina | 231–207 | 52.74% |
| Rollingcom vs Feng | 157–254 | 38.20% |
| Rollingcom vs Victor | 198–210 | 48.53% |
| Rollingcom vs Alisa | 175–204 | 46.17% |
| Rollingcom vs Eddy | 200–157 | 56.02% |
| Rollingcom vs Azucena | 179–170 | 51.29% |
| Rollingcom vs Xiaoyu | 183–165 | 52.59% |
| Rollingcom vs Jun | 163–179 | 47.66% |
| Rollingcom vs Nina | 164–164 | 50.00% |
| Rollingcom vs Devil Jin | 137–186 | 42.41% |
| Rollingcom vs Raven | 158–165 | 48.92% |
| Rollingcom vs Jack-8 | 186–131 | 58.68% |
| Rollingcom vs Lidia | 153–160 | 48.88% |
| Rollingcom vs Leo | 142–157 | 47.49% |
| Rollingcom vs Lee | 147–137 | 51.76% |
| Rollingcom vs Leroy | 143–137 | 51.07% |
| Rollingcom vs Claudio | 118–155 | 43.22% |
| Rollingcom vs Heihachi | 124–138 | 47.33% |
| Rollingcom vs Clive | 111–147 | 43.02% |
| Rollingcom vs Zafina | 113–101 | 52.80% |
| Rollingcom vs Anna | 83–98 | 45.86% |
| Rollingcom vs Kuma | 76–104 | 42.22% |
| Rollingcom vs Shaheen | 79–86 | 47.88% |
| Rollingcom vs Panda | 59–67 | 46.83% |
| Rollingcom vs Fahkumram | 64–41 | 60.95% |
| Rollingcom vs Armor King | 29–29 | 50.00% |
| Rollingcom vs Miary Zo | 8–8 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.