| GoodFunHaveLuck vs Kazuya | 25–6 | 80.65% |
| GoodFunHaveLuck vs Law | 19–6 | 76.00% |
| GoodFunHaveLuck vs Jin | 20–5 | 80.00% |
| GoodFunHaveLuck vs Clive | 18–7 | 72.00% |
| GoodFunHaveLuck vs Heihachi | 18–5 | 78.26% |
| GoodFunHaveLuck vs Bryan | 18–3 | 85.71% |
| GoodFunHaveLuck vs Hwoarang | 11–8 | 57.89% |
| GoodFunHaveLuck vs Jun | 16–2 | 88.89% |
| GoodFunHaveLuck vs King | 11–6 | 64.71% |
| GoodFunHaveLuck vs Steve | 14–2 | 87.50% |
| GoodFunHaveLuck vs Lee | 8–7 | 53.33% |
| GoodFunHaveLuck vs Nina | 10–4 | 71.43% |
| GoodFunHaveLuck vs Paul | 7–5 | 58.33% |
| GoodFunHaveLuck vs Reina | 10–2 | 83.33% |
| GoodFunHaveLuck vs Jack-8 | 11–0 | 100.00% |
| GoodFunHaveLuck vs Dragunov | 11–0 | 100.00% |
| GoodFunHaveLuck vs Lars | 9–2 | 81.82% |
| GoodFunHaveLuck vs Armor King | 10–1 | 90.91% |
| GoodFunHaveLuck vs Yoshimitsu | 8–2 | 80.00% |
| GoodFunHaveLuck vs Lili | 7–2 | 77.78% |
| GoodFunHaveLuck vs Anna | 7–2 | 77.78% |
| GoodFunHaveLuck vs Alisa | 5–3 | 62.50% |
| GoodFunHaveLuck vs Victor | 7–1 | 87.50% |
| GoodFunHaveLuck vs Lidia | 7–0 | 100.00% |
| GoodFunHaveLuck vs Xiaoyu | 2–4 | 33.33% |
| GoodFunHaveLuck vs Asuka | 5–1 | 83.33% |
| GoodFunHaveLuck vs Claudio | 6–0 | 100.00% |
| GoodFunHaveLuck vs Leo | 3–2 | 60.00% |
| GoodFunHaveLuck vs Leroy | 4–1 | 80.00% |
| GoodFunHaveLuck vs Feng | 2–2 | 50.00% |
| GoodFunHaveLuck vs Zafina | 4–0 | 100.00% |
| GoodFunHaveLuck vs Eddy | 3–0 | 100.00% |
| GoodFunHaveLuck vs Fahkumram | 2–1 | 66.67% |
| GoodFunHaveLuck vs Devil Jin | 0–2 | 0.00% |
| GoodFunHaveLuck vs Shaheen | 0–2 | 0.00% |
| GoodFunHaveLuck vs Azucena | 2–0 | 100.00% |
| GoodFunHaveLuck vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.