| BabbarKhalsa vs Jin | 54–38 | 58.70% |
| BabbarKhalsa vs Reina | 42–37 | 53.16% |
| BabbarKhalsa vs Law | 43–27 | 61.43% |
| BabbarKhalsa vs Dragunov | 30–39 | 43.48% |
| BabbarKhalsa vs King | 30–34 | 46.88% |
| BabbarKhalsa vs Hwoarang | 39–25 | 60.94% |
| BabbarKhalsa vs Lili | 31–27 | 53.45% |
| BabbarKhalsa vs Kazuya | 24–28 | 46.15% |
| BabbarKhalsa vs Steve | 27–21 | 56.25% |
| BabbarKhalsa vs Jun | 24–20 | 54.55% |
| BabbarKhalsa vs Bryan | 21–20 | 51.22% |
| BabbarKhalsa vs Yoshimitsu | 20–20 | 50.00% |
| BabbarKhalsa vs Paul | 22–17 | 56.41% |
| BabbarKhalsa vs Lee | 19–19 | 50.00% |
| BabbarKhalsa vs Asuka | 25–12 | 67.57% |
| BabbarKhalsa vs Xiaoyu | 12–21 | 36.36% |
| BabbarKhalsa vs Eddy | 9–22 | 29.03% |
| BabbarKhalsa vs Jack-8 | 19–11 | 63.33% |
| BabbarKhalsa vs Devil Jin | 15–15 | 50.00% |
| BabbarKhalsa vs Alisa | 10–20 | 33.33% |
| BabbarKhalsa vs Leroy | 13–16 | 44.83% |
| BabbarKhalsa vs Victor | 13–15 | 46.43% |
| BabbarKhalsa vs Raven | 14–14 | 50.00% |
| BabbarKhalsa vs Lars | 20–7 | 74.07% |
| BabbarKhalsa vs Nina | 14–13 | 51.85% |
| BabbarKhalsa vs Claudio | 15–8 | 65.22% |
| BabbarKhalsa vs Zafina | 11–11 | 50.00% |
| BabbarKhalsa vs Armor King | 15–6 | 71.43% |
| BabbarKhalsa vs Miary Zo | 11–10 | 52.38% |
| BabbarKhalsa vs Leo | 11–7 | 61.11% |
| BabbarKhalsa vs Azucena | 9–9 | 50.00% |
| BabbarKhalsa vs Kuma | 11–6 | 64.71% |
| BabbarKhalsa vs Feng | 7–9 | 43.75% |
| BabbarKhalsa vs Shaheen | 8–4 | 66.67% |
| BabbarKhalsa vs Fahkumram | 4–2 | 66.67% |
| BabbarKhalsa vs Clive | 2–3 | 40.00% |
| BabbarKhalsa vs Anna | 2–3 | 40.00% |
| BabbarKhalsa vs Heihachi | 2–0 | 100.00% |
| BabbarKhalsa vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.