| OnePunchMane vs Kazuya | 200–220 | 47.62% |
| OnePunchMane vs Jin | 182–188–1 | 49.19% |
| OnePunchMane vs King | 158–174–1 | 47.59% |
| OnePunchMane vs Reina | 150–166 | 47.47% |
| OnePunchMane vs Bryan | 145–168 | 46.33% |
| OnePunchMane vs Hwoarang | 154–153 | 50.16% |
| OnePunchMane vs Heihachi | 133–134 | 49.81% |
| OnePunchMane vs Steve | 131–135 | 49.25% |
| OnePunchMane vs Paul | 115–126 | 47.72% |
| OnePunchMane vs Lili | 114–114 | 50.00% |
| OnePunchMane vs Yoshimitsu | 109–112 | 49.32% |
| OnePunchMane vs Lee | 103–111 | 48.13% |
| OnePunchMane vs Lars | 90–101 | 47.12% |
| OnePunchMane vs Law | 76–111 | 40.64% |
| OnePunchMane vs Jun | 85–96 | 46.96% |
| OnePunchMane vs Dragunov | 82–97 | 45.81% |
| OnePunchMane vs Asuka | 80–98 | 44.94% |
| OnePunchMane vs Feng | 78–96 | 44.83% |
| OnePunchMane vs Azucena | 81–83 | 49.39% |
| OnePunchMane vs Eddy | 87–77 | 53.05% |
| OnePunchMane vs Clive | 68–86 | 44.16% |
| OnePunchMane vs Leo | 66–79 | 45.52% |
| OnePunchMane vs Xiaoyu | 85–57 | 59.86% |
| OnePunchMane vs Devil Jin | 70–70 | 50.00% |
| OnePunchMane vs Nina | 64–70 | 47.76% |
| OnePunchMane vs Raven | 56–74 | 43.08% |
| OnePunchMane vs Lidia | 67–63 | 51.54% |
| OnePunchMane vs Victor | 59–64 | 47.97% |
| OnePunchMane vs Jack-8 | 44–56 | 44.00% |
| OnePunchMane vs Claudio | 43–55 | 43.88% |
| OnePunchMane vs Leroy | 45–49 | 47.87% |
| OnePunchMane vs Alisa | 55–37 | 59.78% |
| OnePunchMane vs Kuma | 38–27 | 58.46% |
| OnePunchMane vs Shaheen | 26–36 | 41.94% |
| OnePunchMane vs Zafina | 19–31 | 38.00% |
| OnePunchMane vs Panda | 21–20 | 51.22% |
| OnePunchMane vs Fahkumram | 4–10 | 28.57% |
| OnePunchMane vs Anna | 6–7 | 46.15% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.