| MiserylIll vs Armor King | 130–114 | 53.28% |
| MiserylIll vs Kazuya | 73–100 | 42.20% |
| MiserylIll vs Bryan | 80–87 | 47.90% |
| MiserylIll vs Steve | 75–71 | 51.37% |
| MiserylIll vs King | 62–82 | 43.06% |
| MiserylIll vs Heihachi | 73–71 | 50.69% |
| MiserylIll vs Fahkumram | 78–54 | 59.09% |
| MiserylIll vs Jin | 63–62 | 50.40% |
| MiserylIll vs Law | 53–59 | 47.32% |
| MiserylIll vs Dragunov | 44–65 | 40.37% |
| MiserylIll vs Miary Zo | 46–42 | 52.27% |
| MiserylIll vs Reina | 43–40 | 51.81% |
| MiserylIll vs Hwoarang | 27–55 | 32.93% |
| MiserylIll vs Lee | 37–43 | 46.25% |
| MiserylIll vs Lili | 40–36 | 52.63% |
| MiserylIll vs Paul | 29–46 | 38.67% |
| MiserylIll vs Jun | 29–45 | 39.19% |
| MiserylIll vs Devil Jin | 27–38 | 41.54% |
| MiserylIll vs Victor | 28–36 | 43.75% |
| MiserylIll vs Lidia | 25–37 | 40.32% |
| MiserylIll vs Azucena | 23–38 | 37.70% |
| MiserylIll vs Yoshimitsu | 19–41 | 31.67% |
| MiserylIll vs Lars | 27–32 | 45.76% |
| MiserylIll vs Asuka | 20–31 | 39.22% |
| MiserylIll vs Eddy | 21–29 | 42.00% |
| MiserylIll vs Leroy | 21–27 | 43.75% |
| MiserylIll vs Feng | 25–21 | 54.35% |
| MiserylIll vs Clive | 24–22 | 52.17% |
| MiserylIll vs Raven | 22–23 | 48.89% |
| MiserylIll vs Xiaoyu | 24–20 | 54.55% |
| MiserylIll vs Anna | 12–25 | 32.43% |
| MiserylIll vs Leo | 11–21 | 34.38% |
| MiserylIll vs Zafina | 10–17 | 37.04% |
| MiserylIll vs Claudio | 11–15 | 42.31% |
| MiserylIll vs Nina | 5–21 | 19.23% |
| MiserylIll vs Jack-8 | 14–11 | 56.00% |
| MiserylIll vs Alisa | 10–14 | 41.67% |
| MiserylIll vs Shaheen | 10–10 | 50.00% |
| MiserylIll vs Kuma | 5–8 | 38.46% |
| MiserylIll vs Panda | 4–7 | 36.36% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.