| EternalMS vs Kazuya | 75–67 | 52.82% |
| EternalMS vs Bryan | 57–55 | 50.89% |
| EternalMS vs Hwoarang | 49–50 | 49.49% |
| EternalMS vs Steve | 52–44 | 54.17% |
| EternalMS vs Reina | 45–46 | 49.45% |
| EternalMS vs King | 40–44 | 47.62% |
| EternalMS vs Jin | 52–29 | 64.20% |
| EternalMS vs Lili | 47–32 | 59.49% |
| EternalMS vs Yoshimitsu | 50–28 | 64.10% |
| EternalMS vs Dragunov | 38–33 | 53.52% |
| EternalMS vs Asuka | 33–34 | 49.25% |
| EternalMS vs Eddy | 32–31 | 50.79% |
| EternalMS vs Law | 34–26 | 56.67% |
| EternalMS vs Heihachi | 38–20 | 65.52% |
| EternalMS vs Azucena | 31–26 | 54.39% |
| EternalMS vs Lars | 20–32 | 38.46% |
| EternalMS vs Armor King | 23–26 | 46.94% |
| EternalMS vs Nina | 24–22 | 52.17% |
| EternalMS vs Lee | 27–19 | 58.70% |
| EternalMS vs Jun | 24–22 | 52.17% |
| EternalMS vs Miary Zo | 22–24 | 47.83% |
| EternalMS vs Victor | 22–17 | 56.41% |
| EternalMS vs Paul | 23–15 | 60.53% |
| EternalMS vs Xiaoyu | 14–24 | 36.84% |
| EternalMS vs Clive | 19–19 | 50.00% |
| EternalMS vs Leo | 17–18 | 48.57% |
| EternalMS vs Lidia | 15–17 | 46.88% |
| EternalMS vs Fahkumram | 17–13 | 56.67% |
| EternalMS vs Devil Jin | 15–14 | 51.72% |
| EternalMS vs Alisa | 19–10 | 65.52% |
| EternalMS vs Leroy | 13–16 | 44.83% |
| EternalMS vs Raven | 11–18 | 37.93% |
| EternalMS vs Jack-8 | 16–10 | 61.54% |
| EternalMS vs Shaheen | 15–11 | 57.69% |
| EternalMS vs Feng | 16–9 | 64.00% |
| EternalMS vs Kuma | 7–14 | 33.33% |
| EternalMS vs Claudio | 12–7 | 63.16% |
| EternalMS vs Zafina | 12–4 | 75.00% |
| EternalMS vs Anna | 6–8 | 42.86% |
| EternalMS vs Panda | 5–1 | 83.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.