| VapidMishima vs King | 29–40 | 42.03% |
| VapidMishima vs Hwoarang | 22–38 | 36.67% |
| VapidMishima vs Kazuya | 26–33 | 44.07% |
| VapidMishima vs Azucena | 18–28 | 39.13% |
| VapidMishima vs Jin | 14–29 | 32.56% |
| VapidMishima vs Steve | 12–31 | 27.91% |
| VapidMishima vs Bryan | 18–21 | 46.15% |
| VapidMishima vs Reina | 16–22 | 42.11% |
| VapidMishima vs Yoshimitsu | 12–22 | 35.29% |
| VapidMishima vs Lili | 14–18 | 43.75% |
| VapidMishima vs Eddy | 9–23 | 28.12% |
| VapidMishima vs Jun | 11–17–1 | 39.29% |
| VapidMishima vs Leo | 12–16 | 42.86% |
| VapidMishima vs Dragunov | 7–20 | 25.93% |
| VapidMishima vs Paul | 10–14 | 41.67% |
| VapidMishima vs Law | 6–18 | 25.00% |
| VapidMishima vs Nina | 10–14 | 41.67% |
| VapidMishima vs Leroy | 11–13 | 45.83% |
| VapidMishima vs Lars | 6–16 | 27.27% |
| VapidMishima vs Asuka | 8–13 | 38.10% |
| VapidMishima vs Armor King | 10–11 | 47.62% |
| VapidMishima vs Feng | 9–11 | 45.00% |
| VapidMishima vs Lidia | 10–9 | 52.63% |
| VapidMishima vs Lee | 12–6 | 66.67% |
| VapidMishima vs Clive | 8–10 | 44.44% |
| VapidMishima vs Xiaoyu | 7–10 | 41.18% |
| VapidMishima vs Devil Jin | 7–8 | 46.67% |
| VapidMishima vs Claudio | 8–7 | 53.33% |
| VapidMishima vs Victor | 5–7 | 41.67% |
| VapidMishima vs Shaheen | 3–7 | 30.00% |
| VapidMishima vs Alisa | 4–5 | 44.44% |
| VapidMishima vs Raven | 2–6 | 25.00% |
| VapidMishima vs Kuma | 1–6 | 14.29% |
| VapidMishima vs Heihachi | 3–4 | 42.86% |
| VapidMishima vs Miary Zo | 4–3 | 57.14% |
| VapidMishima vs Jack-8 | 3–3 | 50.00% |
| VapidMishima vs Zafina | 4–0 | 100.00% |
| VapidMishima vs Fahkumram | 4–0 | 100.00% |
| VapidMishima vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.