| SlowlyQuick vs Hwoarang | 31–60 | 34.07% |
| SlowlyQuick vs Lili | 36–45 | 44.44% |
| SlowlyQuick vs Jin | 46–27 | 63.01% |
| SlowlyQuick vs King | 39–29 | 57.35% |
| SlowlyQuick vs Paul | 30–35 | 46.15% |
| SlowlyQuick vs Kazuya | 34–23 | 59.65% |
| SlowlyQuick vs Bryan | 30–26 | 53.57% |
| SlowlyQuick vs Dragunov | 21–31 | 40.38% |
| SlowlyQuick vs Asuka | 25–22 | 53.19% |
| SlowlyQuick vs Lee | 19–25 | 43.18% |
| SlowlyQuick vs Reina | 24–20 | 54.55% |
| SlowlyQuick vs Victor | 20–24 | 45.45% |
| SlowlyQuick vs Heihachi | 26–17 | 60.47% |
| SlowlyQuick vs Lidia | 25–16 | 60.98% |
| SlowlyQuick vs Law | 19–21 | 47.50% |
| SlowlyQuick vs Armor King | 17–23 | 42.50% |
| SlowlyQuick vs Yoshimitsu | 17–21 | 44.74% |
| SlowlyQuick vs Xiaoyu | 21–12 | 63.64% |
| SlowlyQuick vs Azucena | 16–14 | 53.33% |
| SlowlyQuick vs Miary Zo | 19–11 | 63.33% |
| SlowlyQuick vs Steve | 17–12 | 58.62% |
| SlowlyQuick vs Leroy | 14–15 | 48.28% |
| SlowlyQuick vs Jack-8 | 18–9 | 66.67% |
| SlowlyQuick vs Leo | 15–12 | 55.56% |
| SlowlyQuick vs Nina | 16–11 | 59.26% |
| SlowlyQuick vs Alisa | 8–16 | 33.33% |
| SlowlyQuick vs Devil Jin | 9–14 | 39.13% |
| SlowlyQuick vs Claudio | 10–13 | 43.48% |
| SlowlyQuick vs Clive | 11–9 | 55.00% |
| SlowlyQuick vs Fahkumram | 11–8 | 57.89% |
| SlowlyQuick vs Kuma | 9–7 | 56.25% |
| SlowlyQuick vs Feng | 8–7 | 53.33% |
| SlowlyQuick vs Jun | 7–8 | 46.67% |
| SlowlyQuick vs Lars | 4–8 | 33.33% |
| SlowlyQuick vs Zafina | 6–6 | 50.00% |
| SlowlyQuick vs Shaheen | 4–6 | 40.00% |
| SlowlyQuick vs Eddy | 6–4 | 60.00% |
| SlowlyQuick vs Panda | 4–4 | 50.00% |
| SlowlyQuick vs Raven | 5–2 | 71.43% |
| SlowlyQuick vs Anna | 2–5 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.