| Retro_WrathX13B vs Fahkumram | 37–25 | 59.68% |
| Retro_WrathX13B vs Kazuya | 26–31 | 45.61% |
| Retro_WrathX13B vs Reina | 33–24 | 57.89% |
| Retro_WrathX13B vs Jin | 30–26 | 53.57% |
| Retro_WrathX13B vs Heihachi | 26–16 | 61.90% |
| Retro_WrathX13B vs Bryan | 18–20 | 47.37% |
| Retro_WrathX13B vs Steve | 16–22 | 42.11% |
| Retro_WrathX13B vs Lili | 17–18 | 48.57% |
| Retro_WrathX13B vs King | 12–20 | 37.50% |
| Retro_WrathX13B vs Law | 24–7 | 77.42% |
| Retro_WrathX13B vs Hwoarang | 12–18 | 40.00% |
| Retro_WrathX13B vs Asuka | 15–14 | 51.72% |
| Retro_WrathX13B vs Xiaoyu | 17–11 | 60.71% |
| Retro_WrathX13B vs Leo | 17–11 | 60.71% |
| Retro_WrathX13B vs Lee | 17–10 | 62.96% |
| Retro_WrathX13B vs Jun | 16–10 | 61.54% |
| Retro_WrathX13B vs Dragunov | 13–12 | 52.00% |
| Retro_WrathX13B vs Azucena | 12–13 | 48.00% |
| Retro_WrathX13B vs Paul | 11–12 | 47.83% |
| Retro_WrathX13B vs Feng | 15–8 | 65.22% |
| Retro_WrathX13B vs Lars | 17–6 | 73.91% |
| Retro_WrathX13B vs Victor | 13–10 | 56.52% |
| Retro_WrathX13B vs Lidia | 7–9 | 43.75% |
| Retro_WrathX13B vs Clive | 9–7 | 56.25% |
| Retro_WrathX13B vs Nina | 7–8 | 46.67% |
| Retro_WrathX13B vs Armor King | 9–6 | 60.00% |
| Retro_WrathX13B vs Devil Jin | 7–7 | 50.00% |
| Retro_WrathX13B vs Raven | 3–11 | 21.43% |
| Retro_WrathX13B vs Eddy | 8–4 | 66.67% |
| Retro_WrathX13B vs Shaheen | 9–2 | 81.82% |
| Retro_WrathX13B vs Zafina | 4–5 | 44.44% |
| Retro_WrathX13B vs Anna | 3–6 | 33.33% |
| Retro_WrathX13B vs Yoshimitsu | 5–3 | 62.50% |
| Retro_WrathX13B vs Alisa | 6–1 | 85.71% |
| Retro_WrathX13B vs Leroy | 2–5 | 28.57% |
| Retro_WrathX13B vs Jack-8 | 5–1 | 83.33% |
| Retro_WrathX13B vs Claudio | 4–1 | 80.00% |
| Retro_WrathX13B vs Kuma | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.