| ACP REFLEX vs King | 289–239 | 54.73% |
| ACP REFLEX vs Kazuya | 220–250 | 46.81% |
| ACP REFLEX vs Jin | 236–210 | 52.91% |
| ACP REFLEX vs Bryan | 191–183–1 | 51.07% |
| ACP REFLEX vs Steve | 167–191 | 46.65% |
| ACP REFLEX vs Heihachi | 172–181 | 48.73% |
| ACP REFLEX vs Hwoarang | 132–184 | 41.77% |
| ACP REFLEX vs Law | 150–154 | 49.34% |
| ACP REFLEX vs Lili | 129–168 | 43.43% |
| ACP REFLEX vs Reina | 141–152 | 48.12% |
| ACP REFLEX vs Dragunov | 114–124 | 47.90% |
| ACP REFLEX vs Paul | 114–112 | 50.44% |
| ACP REFLEX vs Devil Jin | 97–125 | 43.69% |
| ACP REFLEX vs Eddy | 89–132 | 40.27% |
| ACP REFLEX vs Yoshimitsu | 79–130 | 37.80% |
| ACP REFLEX vs Lee | 103–103 | 50.00% |
| ACP REFLEX vs Lars | 99–105 | 48.53% |
| ACP REFLEX vs Azucena | 81–97 | 45.51% |
| ACP REFLEX vs Clive | 84–89 | 48.55% |
| ACP REFLEX vs Asuka | 77–93 | 45.29% |
| ACP REFLEX vs Jun | 74–91 | 44.85% |
| ACP REFLEX vs Armor King | 85–80 | 51.52% |
| ACP REFLEX vs Lidia | 74–84 | 46.84% |
| ACP REFLEX vs Xiaoyu | 73–84 | 46.50% |
| ACP REFLEX vs Nina | 52–92 | 36.11% |
| ACP REFLEX vs Feng | 47–89 | 34.56% |
| ACP REFLEX vs Victor | 62–67 | 48.06% |
| ACP REFLEX vs Leroy | 56–67 | 45.53% |
| ACP REFLEX vs Leo | 51–66 | 43.59% |
| ACP REFLEX vs Alisa | 40–76 | 34.48% |
| ACP REFLEX vs Anna | 50–64 | 43.86% |
| ACP REFLEX vs Jack-8 | 37–63 | 37.00% |
| ACP REFLEX vs Raven | 43–57 | 43.00% |
| ACP REFLEX vs Claudio | 45–38 | 54.22% |
| ACP REFLEX vs Miary Zo | 32–49 | 39.51% |
| ACP REFLEX vs Fahkumram | 36–44 | 45.00% |
| ACP REFLEX vs Zafina | 23–35 | 39.66% |
| ACP REFLEX vs Kuma | 22–32 | 40.74% |
| ACP REFLEX vs Shaheen | 18–19 | 48.65% |
| ACP REFLEX vs Panda | 10–19 | 34.48% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.