| Trinimitsu vs Kazuya | 467–484 | 49.11% |
| Trinimitsu vs Bryan | 450–417 | 51.90% |
| Trinimitsu vs Jin | 386–454–1 | 45.95% |
| Trinimitsu vs King | 371–410 | 47.50% |
| Trinimitsu vs Hwoarang | 345–370 | 48.25% |
| Trinimitsu vs Steve | 339–313 | 51.99% |
| Trinimitsu vs Law | 307–321 | 48.89% |
| Trinimitsu vs Heihachi | 262–343 | 43.31% |
| Trinimitsu vs Reina | 257–346 | 42.62% |
| Trinimitsu vs Lee | 263–258 | 50.48% |
| Trinimitsu vs Dragunov | 271–239 | 53.14% |
| Trinimitsu vs Yoshimitsu | 251–243 | 50.81% |
| Trinimitsu vs Paul | 267–223 | 54.49% |
| Trinimitsu vs Lars | 233–232 | 50.11% |
| Trinimitsu vs Azucena | 203–220 | 47.99% |
| Trinimitsu vs Lili | 186–231 | 44.60% |
| Trinimitsu vs Asuka | 193–212 | 47.65% |
| Trinimitsu vs Clive | 180–199 | 47.49% |
| Trinimitsu vs Jun | 177–193 | 47.84% |
| Trinimitsu vs Feng | 155–210 | 42.47% |
| Trinimitsu vs Nina | 174–183 | 48.74% |
| Trinimitsu vs Victor | 158–192 | 45.14% |
| Trinimitsu vs Devil Jin | 140–206 | 40.46% |
| Trinimitsu vs Eddy | 169–169 | 50.00% |
| Trinimitsu vs Xiaoyu | 158–175 | 47.45% |
| Trinimitsu vs Raven | 149–182–1 | 45.02% |
| Trinimitsu vs Lidia | 138–168 | 45.10% |
| Trinimitsu vs Leo | 120–140 | 46.15% |
| Trinimitsu vs Armor King | 129–129 | 50.00% |
| Trinimitsu vs Leroy | 120–116 | 50.85% |
| Trinimitsu vs Jack-8 | 108–118 | 47.79% |
| Trinimitsu vs Fahkumram | 99–124 | 44.39% |
| Trinimitsu vs Alisa | 92–128 | 41.82% |
| Trinimitsu vs Zafina | 126–87 | 59.15% |
| Trinimitsu vs Claudio | 78–108 | 41.94% |
| Trinimitsu vs Anna | 57–101 | 36.08% |
| Trinimitsu vs Shaheen | 72–76 | 48.65% |
| Trinimitsu vs Kuma | 52–81 | 39.10% |
| Trinimitsu vs Miary Zo | 28–44 | 38.89% |
| Trinimitsu vs Panda | 14–33 | 29.79% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.