| Inoue Naoya vs Jin | 73–55 | 57.03% |
| Inoue Naoya vs Kazuya | 76–44 | 63.33% |
| Inoue Naoya vs Bryan | 66–45 | 59.46% |
| Inoue Naoya vs Reina | 37–44 | 45.68% |
| Inoue Naoya vs Hwoarang | 34–24 | 58.62% |
| Inoue Naoya vs Steve | 37–19 | 66.07% |
| Inoue Naoya vs Dragunov | 36–17 | 67.92% |
| Inoue Naoya vs King | 30–21 | 58.82% |
| Inoue Naoya vs Lee | 25–22 | 53.19% |
| Inoue Naoya vs Lili | 28–17 | 62.22% |
| Inoue Naoya vs Law | 25–17 | 59.52% |
| Inoue Naoya vs Yoshimitsu | 18–20 | 47.37% |
| Inoue Naoya vs Paul | 25–12 | 67.57% |
| Inoue Naoya vs Heihachi | 19–18 | 51.35% |
| Inoue Naoya vs Devil Jin | 16–15 | 51.61% |
| Inoue Naoya vs Jack-8 | 15–15 | 50.00% |
| Inoue Naoya vs Feng | 19–11 | 63.33% |
| Inoue Naoya vs Lidia | 4–26 | 13.33% |
| Inoue Naoya vs Raven | 16–13 | 55.17% |
| Inoue Naoya vs Armor King | 19–9 | 67.86% |
| Inoue Naoya vs Lars | 16–9 | 64.00% |
| Inoue Naoya vs Jun | 15–10 | 60.00% |
| Inoue Naoya vs Azucena | 9–16 | 36.00% |
| Inoue Naoya vs Asuka | 15–9 | 62.50% |
| Inoue Naoya vs Eddy | 12–11 | 52.17% |
| Inoue Naoya vs Clive | 7–16 | 30.43% |
| Inoue Naoya vs Anna | 10–13 | 43.48% |
| Inoue Naoya vs Xiaoyu | 17–4 | 80.95% |
| Inoue Naoya vs Leroy | 7–13 | 35.00% |
| Inoue Naoya vs Claudio | 11–7 | 61.11% |
| Inoue Naoya vs Nina | 11–5 | 68.75% |
| Inoue Naoya vs Leo | 9–5 | 64.29% |
| Inoue Naoya vs Alisa | 10–4 | 71.43% |
| Inoue Naoya vs Zafina | 7–4 | 63.64% |
| Inoue Naoya vs Shaheen | 4–6 | 40.00% |
| Inoue Naoya vs Fahkumram | 7–3 | 70.00% |
| Inoue Naoya vs Victor | 2–5 | 28.57% |
| Inoue Naoya vs Kuma | 1–3 | 25.00% |
| Inoue Naoya vs Panda | 0–4 | 0.00% |
| Inoue Naoya vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.