| SlowMoNoGo vs Reina | 73–102 | 41.71% |
| SlowMoNoGo vs King | 50–101 | 33.11% |
| SlowMoNoGo vs Jin | 55–82 | 40.15% |
| SlowMoNoGo vs Kazuya | 43–85 | 33.59% |
| SlowMoNoGo vs Steve | 38–78 | 32.76% |
| SlowMoNoGo vs Hwoarang | 35–70 | 33.33% |
| SlowMoNoGo vs Law | 36–67 | 34.95% |
| SlowMoNoGo vs Lili | 25–66 | 27.47% |
| SlowMoNoGo vs Jun | 23–67 | 25.56% |
| SlowMoNoGo vs Asuka | 22–60 | 26.83% |
| SlowMoNoGo vs Dragunov | 24–57 | 29.63% |
| SlowMoNoGo vs Lars | 27–53 | 33.75% |
| SlowMoNoGo vs Bryan | 29–46 | 38.67% |
| SlowMoNoGo vs Azucena | 26–46 | 36.11% |
| SlowMoNoGo vs Victor | 20–49 | 28.99% |
| SlowMoNoGo vs Heihachi | 29–33 | 46.77% |
| SlowMoNoGo vs Lidia | 25–36 | 40.98% |
| SlowMoNoGo vs Yoshimitsu | 23–37 | 38.33% |
| SlowMoNoGo vs Nina | 18–40 | 31.03% |
| SlowMoNoGo vs Eddy | 14–43 | 24.56% |
| SlowMoNoGo vs Xiaoyu | 11–32 | 25.58% |
| SlowMoNoGo vs Leo | 10–29 | 25.64% |
| SlowMoNoGo vs Lee | 11–28 | 28.21% |
| SlowMoNoGo vs Paul | 12–25 | 32.43% |
| SlowMoNoGo vs Clive | 10–27 | 27.03% |
| SlowMoNoGo vs Kuma | 6–30 | 16.67% |
| SlowMoNoGo vs Alisa | 11–21 | 34.38% |
| SlowMoNoGo vs Raven | 10–19 | 34.48% |
| SlowMoNoGo vs Claudio | 3–24 | 11.11% |
| SlowMoNoGo vs Anna | 6–21 | 22.22% |
| SlowMoNoGo vs Devil Jin | 11–13 | 45.83% |
| SlowMoNoGo vs Armor King | 8–14 | 36.36% |
| SlowMoNoGo vs Feng | 4–17 | 19.05% |
| SlowMoNoGo vs Shaheen | 8–12 | 40.00% |
| SlowMoNoGo vs Leroy | 7–13 | 35.00% |
| SlowMoNoGo vs Zafina | 6–10 | 37.50% |
| SlowMoNoGo vs Jack-8 | 6–8 | 42.86% |
| SlowMoNoGo vs Fahkumram | 5–8 | 38.46% |
| SlowMoNoGo vs Miary Zo | 2–10 | 16.67% |
| SlowMoNoGo vs Panda | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.