| YelMostaza vs King | 73–116 | 38.62% |
| YelMostaza vs Kazuya | 70–105 | 40.00% |
| YelMostaza vs Armor King | 79–79 | 50.00% |
| YelMostaza vs Jin | 62–91 | 40.52% |
| YelMostaza vs Steve | 62–73 | 45.93% |
| YelMostaza vs Fahkumram | 32–86 | 27.12% |
| YelMostaza vs Bryan | 47–61 | 43.52% |
| YelMostaza vs Heihachi | 43–62 | 40.95% |
| YelMostaza vs Lili | 38–64 | 37.25% |
| YelMostaza vs Dragunov | 34–67 | 33.66% |
| YelMostaza vs Reina | 45–54 | 45.45% |
| YelMostaza vs Hwoarang | 31–65 | 32.29% |
| YelMostaza vs Law | 33–50 | 39.76% |
| YelMostaza vs Lee | 21–50 | 29.58% |
| YelMostaza vs Eddy | 28–36 | 43.75% |
| YelMostaza vs Asuka | 25–36 | 40.98% |
| YelMostaza vs Nina | 17–44 | 27.87% |
| YelMostaza vs Yoshimitsu | 28–31 | 47.46% |
| YelMostaza vs Azucena | 19–40 | 32.20% |
| YelMostaza vs Jun | 18–39 | 31.58% |
| YelMostaza vs Raven | 22–30 | 42.31% |
| YelMostaza vs Clive | 19–30 | 38.78% |
| YelMostaza vs Anna | 12–35 | 25.53% |
| YelMostaza vs Victor | 17–26 | 39.53% |
| YelMostaza vs Lidia | 20–23 | 46.51% |
| YelMostaza vs Devil Jin | 18–18 | 50.00% |
| YelMostaza vs Lars | 11–25 | 30.56% |
| YelMostaza vs Feng | 15–18 | 45.45% |
| YelMostaza vs Alisa | 8–23 | 25.81% |
| YelMostaza vs Leroy | 9–22 | 29.03% |
| YelMostaza vs Leo | 9–21 | 30.00% |
| YelMostaza vs Paul | 6–21 | 22.22% |
| YelMostaza vs Claudio | 7–20 | 25.93% |
| YelMostaza vs Xiaoyu | 7–17 | 29.17% |
| YelMostaza vs Zafina | 7–16 | 30.43% |
| YelMostaza vs Jack-8 | 6–13 | 31.58% |
| YelMostaza vs Kuma | 3–16 | 15.79% |
| YelMostaza vs Miary Zo | 8–7 | 53.33% |
| YelMostaza vs Shaheen | 6–4 | 60.00% |
| YelMostaza vs Panda | 2–4 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.