| BoogieKnuckles vs Kazuya | 34–21 | 61.82% |
| BoogieKnuckles vs Jin | 25–12 | 67.57% |
| BoogieKnuckles vs King | 19–15 | 55.88% |
| BoogieKnuckles vs Yoshimitsu | 18–11 | 62.07% |
| BoogieKnuckles vs Bryan | 17–12 | 58.62% |
| BoogieKnuckles vs Steve | 18–9 | 66.67% |
| BoogieKnuckles vs Hwoarang | 14–6 | 70.00% |
| BoogieKnuckles vs Asuka | 10–8 | 55.56% |
| BoogieKnuckles vs Lili | 11–7 | 61.11% |
| BoogieKnuckles vs Lee | 13–5 | 72.22% |
| BoogieKnuckles vs Reina | 11–6 | 64.71% |
| BoogieKnuckles vs Heihachi | 14–2 | 87.50% |
| BoogieKnuckles vs Law | 8–5 | 61.54% |
| BoogieKnuckles vs Xiaoyu | 8–5 | 61.54% |
| BoogieKnuckles vs Azucena | 7–6 | 53.85% |
| BoogieKnuckles vs Lidia | 5–8 | 38.46% |
| BoogieKnuckles vs Clive | 10–3 | 76.92% |
| BoogieKnuckles vs Fahkumram | 7–6 | 53.85% |
| BoogieKnuckles vs Dragunov | 7–5 | 58.33% |
| BoogieKnuckles vs Lars | 9–3 | 75.00% |
| BoogieKnuckles vs Jack-8 | 2–8 | 20.00% |
| BoogieKnuckles vs Raven | 2–8 | 20.00% |
| BoogieKnuckles vs Armor King | 5–5 | 50.00% |
| BoogieKnuckles vs Devil Jin | 3–6 | 33.33% |
| BoogieKnuckles vs Eddy | 5–4 | 55.56% |
| BoogieKnuckles vs Jun | 3–5 | 37.50% |
| BoogieKnuckles vs Victor | 7–1 | 87.50% |
| BoogieKnuckles vs Paul | 5–2 | 71.43% |
| BoogieKnuckles vs Zafina | 4–2 | 66.67% |
| BoogieKnuckles vs Leroy | 3–3 | 50.00% |
| BoogieKnuckles vs Feng | 5–0 | 100.00% |
| BoogieKnuckles vs Nina | 4–1 | 80.00% |
| BoogieKnuckles vs Leo | 3–1 | 75.00% |
| BoogieKnuckles vs Alisa | 2–1 | 66.67% |
| BoogieKnuckles vs Anna | 1–2 | 33.33% |
| BoogieKnuckles vs Shaheen | 2–0 | 100.00% |
| BoogieKnuckles vs Miary Zo | 2–0 | 100.00% |
| BoogieKnuckles vs Claudio | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.