| TifasGloves vs Armor King | 40–47 | 45.98% |
| TifasGloves vs King | 22–13 | 62.86% |
| TifasGloves vs Jin | 15–15 | 50.00% |
| TifasGloves vs Law | 12–14 | 46.15% |
| TifasGloves vs Kazuya | 11–11 | 50.00% |
| TifasGloves vs Dragunov | 12–9 | 57.14% |
| TifasGloves vs Steve | 7–10 | 41.18% |
| TifasGloves vs Reina | 11–6 | 64.71% |
| TifasGloves vs Heihachi | 13–4 | 76.47% |
| TifasGloves vs Lee | 12–4 | 75.00% |
| TifasGloves vs Victor | 9–6 | 60.00% |
| TifasGloves vs Hwoarang | 7–7 | 50.00% |
| TifasGloves vs Xiaoyu | 10–2 | 83.33% |
| TifasGloves vs Lars | 2–9 | 18.18% |
| TifasGloves vs Alisa | 6–5 | 54.55% |
| TifasGloves vs Paul | 7–3 | 70.00% |
| TifasGloves vs Yoshimitsu | 8–2 | 80.00% |
| TifasGloves vs Azucena | 2–8 | 20.00% |
| TifasGloves vs Asuka | 8–1 | 88.89% |
| TifasGloves vs Devil Jin | 6–3 | 66.67% |
| TifasGloves vs Bryan | 7–1 | 87.50% |
| TifasGloves vs Feng | 5–3 | 62.50% |
| TifasGloves vs Lili | 4–4 | 50.00% |
| TifasGloves vs Jun | 5–3 | 62.50% |
| TifasGloves vs Clive | 6–2 | 75.00% |
| TifasGloves vs Leo | 4–3 | 57.14% |
| TifasGloves vs Raven | 5–2 | 71.43% |
| TifasGloves vs Fahkumram | 4–2 | 66.67% |
| TifasGloves vs Kuma | 3–2 | 60.00% |
| TifasGloves vs Eddy | 4–1 | 80.00% |
| TifasGloves vs Lidia | 1–4 | 20.00% |
| TifasGloves vs Anna | 4–1 | 80.00% |
| TifasGloves vs Shaheen | 2–2 | 50.00% |
| TifasGloves vs Leroy | 2–2 | 50.00% |
| TifasGloves vs Jack-8 | 3–0 | 100.00% |
| TifasGloves vs Claudio | 1–1 | 50.00% |
| TifasGloves vs Nina | 1–1 | 50.00% |
| TifasGloves vs Panda | 0–2 | 0.00% |
| TifasGloves vs Zafina | 2–0 | 100.00% |
| TifasGloves vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.