| KrossStaR vs Kazuya | 236–203 | 53.76% |
| KrossStaR vs Jin | 183–204 | 47.29% |
| KrossStaR vs Reina | 206–160 | 56.28% |
| KrossStaR vs Bryan | 171–181 | 48.58% |
| KrossStaR vs King | 171–129 | 57.00% |
| KrossStaR vs Hwoarang | 146–131 | 52.71% |
| KrossStaR vs Law | 117–131 | 47.18% |
| KrossStaR vs Steve | 112–135 | 45.34% |
| KrossStaR vs Heihachi | 103–137 | 42.92% |
| KrossStaR vs Paul | 109–109 | 50.00% |
| KrossStaR vs Devil Jin | 104–107 | 49.29% |
| KrossStaR vs Lee | 101–107 | 48.56% |
| KrossStaR vs Azucena | 119–77 | 60.71% |
| KrossStaR vs Lili | 99–88 | 52.94% |
| KrossStaR vs Dragunov | 89–91 | 49.44% |
| KrossStaR vs Lars | 80–100 | 44.44% |
| KrossStaR vs Jun | 99–71 | 58.24% |
| KrossStaR vs Yoshimitsu | 67–88 | 43.23% |
| KrossStaR vs Asuka | 76–76 | 50.00% |
| KrossStaR vs Lidia | 65–80 | 44.83% |
| KrossStaR vs Xiaoyu | 77–57 | 57.46% |
| KrossStaR vs Armor King | 68–64 | 51.52% |
| KrossStaR vs Leo | 51–77 | 39.84% |
| KrossStaR vs Nina | 58–67–1 | 46.40% |
| KrossStaR vs Fahkumram | 56–60 | 48.28% |
| KrossStaR vs Raven | 40–70 | 36.36% |
| KrossStaR vs Victor | 44–65 | 40.37% |
| KrossStaR vs Feng | 42–59 | 41.58% |
| KrossStaR vs Claudio | 60–41 | 59.41% |
| KrossStaR vs Clive | 42–51 | 45.16% |
| KrossStaR vs Eddy | 37–52 | 41.57% |
| KrossStaR vs Leroy | 43–43 | 50.00% |
| KrossStaR vs Alisa | 33–45 | 42.31% |
| KrossStaR vs Zafina | 30–42 | 41.67% |
| KrossStaR vs Jack-8 | 28–38 | 42.42% |
| KrossStaR vs Anna | 25–41 | 37.88% |
| KrossStaR vs Miary Zo | 25–36 | 40.98% |
| KrossStaR vs Shaheen | 25–30 | 45.45% |
| KrossStaR vs Kuma | 22–32 | 40.74% |
| KrossStaR vs Panda | 7–15 | 31.82% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.