| GHOST_96Xz vs Kazuya | 105–110 | 48.84% |
| GHOST_96Xz vs Armor King | 84–89 | 48.55% |
| GHOST_96Xz vs Jin | 87–78 | 52.73% |
| GHOST_96Xz vs Bryan | 94–70 | 57.32% |
| GHOST_96Xz vs Steve | 67–64 | 51.15% |
| GHOST_96Xz vs King | 49–58 | 45.79% |
| GHOST_96Xz vs Dragunov | 54–48 | 52.94% |
| GHOST_96Xz vs Law | 40–50 | 44.44% |
| GHOST_96Xz vs Yoshimitsu | 33–46 | 41.77% |
| GHOST_96Xz vs Heihachi | 33–42 | 44.00% |
| GHOST_96Xz vs Hwoarang | 36–37 | 49.32% |
| GHOST_96Xz vs Jun | 42–30 | 58.33% |
| GHOST_96Xz vs Reina | 33–39 | 45.83% |
| GHOST_96Xz vs Paul | 32–39 | 45.07% |
| GHOST_96Xz vs Lili | 18–43 | 29.51% |
| GHOST_96Xz vs Asuka | 24–34 | 41.38% |
| GHOST_96Xz vs Fahkumram | 34–20 | 62.96% |
| GHOST_96Xz vs Devil Jin | 22–20 | 52.38% |
| GHOST_96Xz vs Azucena | 22–19 | 53.66% |
| GHOST_96Xz vs Clive | 18–23 | 43.90% |
| GHOST_96Xz vs Anna | 17–24 | 41.46% |
| GHOST_96Xz vs Feng | 19–20 | 48.72% |
| GHOST_96Xz vs Lars | 17–22 | 43.59% |
| GHOST_96Xz vs Claudio | 15–24 | 38.46% |
| GHOST_96Xz vs Lee | 17–20 | 45.95% |
| GHOST_96Xz vs Leroy | 21–15 | 58.33% |
| GHOST_96Xz vs Nina | 15–20 | 42.86% |
| GHOST_96Xz vs Eddy | 12–23 | 34.29% |
| GHOST_96Xz vs Jack-8 | 13–20 | 39.39% |
| GHOST_96Xz vs Xiaoyu | 9–20 | 31.03% |
| GHOST_96Xz vs Alisa | 11–18 | 37.93% |
| GHOST_96Xz vs Lidia | 10–13 | 43.48% |
| GHOST_96Xz vs Victor | 8–14 | 36.36% |
| GHOST_96Xz vs Shaheen | 10–5 | 66.67% |
| GHOST_96Xz vs Raven | 7–7 | 50.00% |
| GHOST_96Xz vs Zafina | 6–6 | 50.00% |
| GHOST_96Xz vs Miary Zo | 6–5 | 54.55% |
| GHOST_96Xz vs Panda | 4–5 | 44.44% |
| GHOST_96Xz vs Leo | 7–1 | 87.50% |
| GHOST_96Xz vs Kuma | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.