| Rob U, softly vs Kazuya | 226–238 | 48.71% |
| Rob U, softly vs Jin | 197–266 | 42.55% |
| Rob U, softly vs Law | 189–237 | 44.37% |
| Rob U, softly vs King | 178–244 | 42.18% |
| Rob U, softly vs Bryan | 159–241 | 39.75% |
| Rob U, softly vs Steve | 176–210 | 45.60% |
| Rob U, softly vs Heihachi | 121–204 | 37.23% |
| Rob U, softly vs Reina | 137–176 | 43.77% |
| Rob U, softly vs Clive | 125–173 | 41.95% |
| Rob U, softly vs Hwoarang | 130–162 | 44.52% |
| Rob U, softly vs Dragunov | 99–146 | 40.41% |
| Rob U, softly vs Azucena | 122–122 | 50.00% |
| Rob U, softly vs Jun | 130–104 | 55.56% |
| Rob U, softly vs Lars | 100–123 | 44.84% |
| Rob U, softly vs Eddy | 91–111 | 45.05% |
| Rob U, softly vs Paul | 79–118 | 40.10% |
| Rob U, softly vs Asuka | 99–96 | 50.77% |
| Rob U, softly vs Lili | 95–98 | 49.22% |
| Rob U, softly vs Lidia | 80–111 | 41.88% |
| Rob U, softly vs Lee | 85–94 | 47.49% |
| Rob U, softly vs Xiaoyu | 82–94 | 46.59% |
| Rob U, softly vs Victor | 74–100 | 42.53% |
| Rob U, softly vs Yoshimitsu | 71–94 | 43.03% |
| Rob U, softly vs Nina | 72–85 | 45.86% |
| Rob U, softly vs Feng | 63–89 | 41.45% |
| Rob U, softly vs Leo | 57–80 | 41.61% |
| Rob U, softly vs Raven | 61–75 | 44.85% |
| Rob U, softly vs Leroy | 51–79 | 39.23% |
| Rob U, softly vs Jack-8 | 45–67 | 40.18% |
| Rob U, softly vs Anna | 42–60 | 41.18% |
| Rob U, softly vs Devil Jin | 31–62 | 33.33% |
| Rob U, softly vs Alisa | 38–37 | 50.67% |
| Rob U, softly vs Kuma | 23–43 | 34.85% |
| Rob U, softly vs Zafina | 32–34 | 48.48% |
| Rob U, softly vs Shaheen | 23–39 | 37.10% |
| Rob U, softly vs Claudio | 25–36 | 40.98% |
| Rob U, softly vs Panda | 3–6 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.