| LGNDS_Victor vs Kazuya | 74–61 | 54.81% |
| LGNDS_Victor vs Jin | 57–54 | 51.35% |
| LGNDS_Victor vs King | 53–48 | 52.48% |
| LGNDS_Victor vs Eddy | 51–38 | 57.30% |
| LGNDS_Victor vs Bryan | 44–44 | 50.00% |
| LGNDS_Victor vs Steve | 52–26 | 66.67% |
| LGNDS_Victor vs Reina | 42–35 | 54.55% |
| LGNDS_Victor vs Lili | 32–42 | 43.24% |
| LGNDS_Victor vs Law | 33–39 | 45.83% |
| LGNDS_Victor vs Paul | 41–28 | 59.42% |
| LGNDS_Victor vs Hwoarang | 34–31 | 52.31% |
| LGNDS_Victor vs Dragunov | 31–33 | 48.44% |
| LGNDS_Victor vs Heihachi | 32–32 | 50.00% |
| LGNDS_Victor vs Asuka | 36–26 | 58.06% |
| LGNDS_Victor vs Clive | 32–29 | 52.46% |
| LGNDS_Victor vs Azucena | 37–13 | 74.00% |
| LGNDS_Victor vs Alisa | 28–20 | 58.33% |
| LGNDS_Victor vs Nina | 24–24 | 50.00% |
| LGNDS_Victor vs Fahkumram | 18–26 | 40.91% |
| LGNDS_Victor vs Jun | 23–18 | 56.10% |
| LGNDS_Victor vs Lidia | 19–22 | 46.34% |
| LGNDS_Victor vs Yoshimitsu | 24–16 | 60.00% |
| LGNDS_Victor vs Devil Jin | 19–17 | 52.78% |
| LGNDS_Victor vs Victor | 21–14 | 60.00% |
| LGNDS_Victor vs Lee | 20–14 | 58.82% |
| LGNDS_Victor vs Feng | 17–14 | 54.84% |
| LGNDS_Victor vs Lars | 14–13 | 51.85% |
| LGNDS_Victor vs Leroy | 14–7 | 66.67% |
| LGNDS_Victor vs Leo | 6–13 | 31.58% |
| LGNDS_Victor vs Raven | 7–12 | 36.84% |
| LGNDS_Victor vs Kuma | 11–7 | 61.11% |
| LGNDS_Victor vs Zafina | 11–7 | 61.11% |
| LGNDS_Victor vs Xiaoyu | 12–5 | 70.59% |
| LGNDS_Victor vs Anna | 5–12 | 29.41% |
| LGNDS_Victor vs Shaheen | 8–8 | 50.00% |
| LGNDS_Victor vs Jack-8 | 7–4 | 63.64% |
| LGNDS_Victor vs Claudio | 4–7 | 36.36% |
| LGNDS_Victor vs Panda | 1–6 | 14.29% |
| LGNDS_Victor vs Armor King | 1–4 | 20.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.