| DONGLE_YEE vs Kazuya | 208–177 | 54.03% |
| DONGLE_YEE vs Dragunov | 177–161 | 52.37% |
| DONGLE_YEE vs Paul | 180–157 | 53.41% |
| DONGLE_YEE vs Hwoarang | 178–142 | 55.62% |
| DONGLE_YEE vs Bryan | 172–134 | 56.21% |
| DONGLE_YEE vs Jin | 166–121 | 57.84% |
| DONGLE_YEE vs Reina | 142–97 | 59.41% |
| DONGLE_YEE vs King | 110–115 | 48.89% |
| DONGLE_YEE vs Heihachi | 105–105–1 | 50.00% |
| DONGLE_YEE vs Steve | 87–104 | 45.55% |
| DONGLE_YEE vs Victor | 83–72 | 53.55% |
| DONGLE_YEE vs Law | 79–69 | 53.38% |
| DONGLE_YEE vs Azucena | 76–69 | 52.41% |
| DONGLE_YEE vs Yoshimitsu | 66–75 | 46.81% |
| DONGLE_YEE vs Asuka | 57–82 | 41.01% |
| DONGLE_YEE vs Devil Jin | 62–72 | 46.27% |
| DONGLE_YEE vs Lili | 65–68 | 48.87% |
| DONGLE_YEE vs Feng | 61–60 | 50.41% |
| DONGLE_YEE vs Leroy | 60–60 | 50.00% |
| DONGLE_YEE vs Jun | 61–57 | 51.69% |
| DONGLE_YEE vs Lars | 59–54 | 52.21% |
| DONGLE_YEE vs Lee | 62–49 | 55.86% |
| DONGLE_YEE vs Nina | 47–63 | 42.73% |
| DONGLE_YEE vs Jack-8 | 37–62 | 37.37% |
| DONGLE_YEE vs Claudio | 46–52 | 46.94% |
| DONGLE_YEE vs Armor King | 65–25 | 72.22% |
| DONGLE_YEE vs Alisa | 39–49 | 44.32% |
| DONGLE_YEE vs Leo | 29–44 | 39.73% |
| DONGLE_YEE vs Lidia | 30–43 | 41.10% |
| DONGLE_YEE vs Shaheen | 35–37 | 48.61% |
| DONGLE_YEE vs Raven | 41–30 | 57.75% |
| DONGLE_YEE vs Clive | 32–33 | 49.23% |
| DONGLE_YEE vs Eddy | 27–26 | 50.94% |
| DONGLE_YEE vs Zafina | 19–28 | 40.43% |
| DONGLE_YEE vs Xiaoyu | 19–24 | 44.19% |
| DONGLE_YEE vs Kuma | 14–28 | 33.33% |
| DONGLE_YEE vs Fahkumram | 13–26 | 33.33% |
| DONGLE_YEE vs Anna | 15–14 | 51.72% |
| DONGLE_YEE vs Panda | 5–14 | 26.32% |
| DONGLE_YEE vs Miary Zo | 7–7 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.