| KenneCRX vs Kazuya | 794–851 | 48.27% |
| KenneCRX vs Bryan | 558–534 | 51.10% |
| KenneCRX vs Heihachi | 503–473 | 51.54% |
| KenneCRX vs Jin | 376–457 | 45.14% |
| KenneCRX vs Reina | 460–339 | 57.57% |
| KenneCRX vs Dragunov | 350–355 | 49.65% |
| KenneCRX vs Steve | 300–303 | 49.75% |
| KenneCRX vs Devil Jin | 296–282 | 51.21% |
| KenneCRX vs King | 257–294 | 46.64% |
| KenneCRX vs Paul | 262–250 | 51.17% |
| KenneCRX vs Hwoarang | 234–270 | 46.43% |
| KenneCRX vs Lili | 228–274–1 | 45.42% |
| KenneCRX vs Lee | 243–245 | 49.80% |
| KenneCRX vs Yoshimitsu | 234–226 | 50.87% |
| KenneCRX vs Law | 187–226 | 45.28% |
| KenneCRX vs Fahkumram | 198–171 | 53.66% |
| KenneCRX vs Azucena | 192–160 | 54.55% |
| KenneCRX vs Asuka | 146–185 | 44.11% |
| KenneCRX vs Feng | 133–179 | 42.63% |
| KenneCRX vs Jun | 158–143 | 52.49% |
| KenneCRX vs Armor King | 123–149 | 45.22% |
| KenneCRX vs Lidia | 134–129 | 50.95% |
| KenneCRX vs Jack-8 | 111–141 | 44.05% |
| KenneCRX vs Xiaoyu | 116–128 | 47.54% |
| KenneCRX vs Nina | 100–128 | 43.86% |
| KenneCRX vs Claudio | 113–106 | 51.60% |
| KenneCRX vs Lars | 87–116 | 42.86% |
| KenneCRX vs Leroy | 101–99 | 50.50% |
| KenneCRX vs Victor | 105–90 | 53.85% |
| KenneCRX vs Clive | 80–112 | 41.67% |
| KenneCRX vs Alisa | 66–118 | 35.87% |
| KenneCRX vs Eddy | 74–94 | 44.05% |
| KenneCRX vs Anna | 89–75 | 54.27% |
| KenneCRX vs Leo | 71–90 | 44.10% |
| KenneCRX vs Shaheen | 66–88 | 42.86% |
| KenneCRX vs Raven | 60–91 | 39.74% |
| KenneCRX vs Miary Zo | 85–59 | 59.03% |
| KenneCRX vs Kuma | 44–65 | 40.37% |
| KenneCRX vs Zafina | 50–59 | 45.87% |
| KenneCRX vs Panda | 28–36 | 43.75% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.