| TripleXer vs King | 241–227 | 51.50% |
| TripleXer vs Bryan | 174–212 | 45.08% |
| TripleXer vs Kazuya | 178–208 | 46.11% |
| TripleXer vs Jin | 200–185 | 51.95% |
| TripleXer vs Reina | 169–172 | 49.56% |
| TripleXer vs Law | 152–175 | 46.48% |
| TripleXer vs Hwoarang | 137–180 | 43.22% |
| TripleXer vs Steve | 135–175 | 43.55% |
| TripleXer vs Heihachi | 140–135 | 50.91% |
| TripleXer vs Yoshimitsu | 143–123 | 53.76% |
| TripleXer vs Armor King | 126–132 | 48.84% |
| TripleXer vs Lili | 125–121 | 50.81% |
| TripleXer vs Paul | 119–125 | 48.77% |
| TripleXer vs Lee | 122–108 | 53.04% |
| TripleXer vs Dragunov | 120–100 | 54.55% |
| TripleXer vs Xiaoyu | 93–93 | 50.00% |
| TripleXer vs Asuka | 83–93 | 47.16% |
| TripleXer vs Jun | 84–85–1 | 49.70% |
| TripleXer vs Azucena | 73–94 | 43.71% |
| TripleXer vs Lars | 68–94 | 41.98% |
| TripleXer vs Feng | 66–84 | 44.00% |
| TripleXer vs Devil Jin | 65–84 | 43.62% |
| TripleXer vs Raven | 73–69 | 51.41% |
| TripleXer vs Lidia | 89–43 | 67.42% |
| TripleXer vs Nina | 61–59 | 50.83% |
| TripleXer vs Alisa | 61–56 | 52.14% |
| TripleXer vs Clive | 56–61 | 47.86% |
| TripleXer vs Anna | 70–46 | 60.34% |
| TripleXer vs Leo | 55–59 | 48.25% |
| TripleXer vs Eddy | 54–54 | 50.00% |
| TripleXer vs Victor | 34–67 | 33.66% |
| TripleXer vs Fahkumram | 42–54 | 43.75% |
| TripleXer vs Jack-8 | 40–47 | 45.98% |
| TripleXer vs Leroy | 32–53 | 37.65% |
| TripleXer vs Miary Zo | 40–37 | 51.95% |
| TripleXer vs Kuma | 31–40 | 43.66% |
| TripleXer vs Claudio | 30–38 | 44.12% |
| TripleXer vs Shaheen | 34–24 | 58.62% |
| TripleXer vs Zafina | 22–34 | 39.29% |
| TripleXer vs Panda | 12–17 | 41.38% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.