| PunchyMcPuncher vs Heihachi | 36–45 | 44.44% |
| PunchyMcPuncher vs King | 40–27 | 59.70% |
| PunchyMcPuncher vs Kazuya | 31–23 | 57.41% |
| PunchyMcPuncher vs Reina | 24–29 | 45.28% |
| PunchyMcPuncher vs Bryan | 21–16 | 56.76% |
| PunchyMcPuncher vs Jin | 18–17 | 51.43% |
| PunchyMcPuncher vs Steve | 11–22 | 33.33% |
| PunchyMcPuncher vs Lee | 14–19 | 42.42% |
| PunchyMcPuncher vs Law | 16–14 | 53.33% |
| PunchyMcPuncher vs Hwoarang | 19–8 | 70.37% |
| PunchyMcPuncher vs Yoshimitsu | 15–9 | 62.50% |
| PunchyMcPuncher vs Victor | 9–15 | 37.50% |
| PunchyMcPuncher vs Eddy | 15–9 | 62.50% |
| PunchyMcPuncher vs Feng | 10–13 | 43.48% |
| PunchyMcPuncher vs Dragunov | 13–10 | 56.52% |
| PunchyMcPuncher vs Jun | 7–13 | 35.00% |
| PunchyMcPuncher vs Lidia | 12–8 | 60.00% |
| PunchyMcPuncher vs Lili | 11–8 | 57.89% |
| PunchyMcPuncher vs Lars | 5–14 | 26.32% |
| PunchyMcPuncher vs Asuka | 7–8 | 46.67% |
| PunchyMcPuncher vs Azucena | 8–7 | 53.33% |
| PunchyMcPuncher vs Paul | 4–8 | 33.33% |
| PunchyMcPuncher vs Leo | 5–7 | 41.67% |
| PunchyMcPuncher vs Xiaoyu | 2–9 | 18.18% |
| PunchyMcPuncher vs Jack-8 | 8–2–1 | 80.00% |
| PunchyMcPuncher vs Alisa | 4–7 | 36.36% |
| PunchyMcPuncher vs Devil Jin | 4–6 | 40.00% |
| PunchyMcPuncher vs Zafina | 5–5 | 50.00% |
| PunchyMcPuncher vs Claudio | 3–6 | 33.33% |
| PunchyMcPuncher vs Kuma | 4–2 | 66.67% |
| PunchyMcPuncher vs Panda | 3–2 | 60.00% |
| PunchyMcPuncher vs Nina | 3–1 | 75.00% |
| PunchyMcPuncher vs Raven | 1–3 | 25.00% |
| PunchyMcPuncher vs Shaheen | 0–2 | 0.00% |
| PunchyMcPuncher vs Leroy | 0–2 | 0.00% |
| PunchyMcPuncher vs Clive | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.