| GoneRogue vs Armor King | 150–187 | 44.51% |
| GoneRogue vs King | 168–164 | 50.60% |
| GoneRogue vs Kazuya | 150–162 | 48.08% |
| GoneRogue vs Jin | 128–145 | 46.89% |
| GoneRogue vs Bryan | 109–120 | 47.60% |
| GoneRogue vs Dragunov | 99–106 | 48.29% |
| GoneRogue vs Law | 80–102 | 43.96% |
| GoneRogue vs Heihachi | 92–85 | 51.98% |
| GoneRogue vs Paul | 70–89 | 44.03% |
| GoneRogue vs Steve | 68–72 | 48.57% |
| GoneRogue vs Yoshimitsu | 63–47 | 57.27% |
| GoneRogue vs Hwoarang | 34–73 | 31.78% |
| GoneRogue vs Eddy | 54–40 | 57.45% |
| GoneRogue vs Lee | 39–53 | 42.39% |
| GoneRogue vs Lars | 40–43 | 48.19% |
| GoneRogue vs Victor | 38–41 | 48.10% |
| GoneRogue vs Anna | 20–56 | 26.32% |
| GoneRogue vs Devil Jin | 33–34 | 49.25% |
| GoneRogue vs Nina | 26–40 | 39.39% |
| GoneRogue vs Jun | 29–32 | 47.54% |
| GoneRogue vs Fahkumram | 31–29 | 51.67% |
| GoneRogue vs Asuka | 24–35 | 40.68% |
| GoneRogue vs Reina | 30–26 | 53.57% |
| GoneRogue vs Clive | 28–25 | 52.83% |
| GoneRogue vs Alisa | 20–30 | 40.00% |
| GoneRogue vs Azucena | 26–24 | 52.00% |
| GoneRogue vs Lili | 25–22 | 53.19% |
| GoneRogue vs Feng | 17–29 | 36.96% |
| GoneRogue vs Lidia | 20–19 | 51.28% |
| GoneRogue vs Claudio | 15–22 | 40.54% |
| GoneRogue vs Miary Zo | 16–21 | 43.24% |
| GoneRogue vs Xiaoyu | 17–14 | 54.84% |
| GoneRogue vs Kuma | 19–10 | 65.52% |
| GoneRogue vs Zafina | 15–14 | 51.72% |
| GoneRogue vs Leroy | 10–18 | 35.71% |
| GoneRogue vs Leo | 9–12 | 42.86% |
| GoneRogue vs Jack-8 | 10–10 | 50.00% |
| GoneRogue vs Raven | 4–11 | 26.67% |
| GoneRogue vs Shaheen | 3–7 | 30.00% |
| GoneRogue vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.