| Pir4tis TTV vs Kazuya | 169–210 | 44.59% |
| Pir4tis TTV vs Jin | 120–158 | 43.17% |
| Pir4tis TTV vs Reina | 118–120 | 49.58% |
| Pir4tis TTV vs King | 108–117 | 48.00% |
| Pir4tis TTV vs Bryan | 100–125 | 44.44% |
| Pir4tis TTV vs Hwoarang | 104–106 | 49.52% |
| Pir4tis TTV vs Yoshimitsu | 94–96 | 49.47% |
| Pir4tis TTV vs Lili | 86–100 | 46.24% |
| Pir4tis TTV vs Law | 85–96 | 46.96% |
| Pir4tis TTV vs Heihachi | 73–103 | 41.48% |
| Pir4tis TTV vs Steve | 74–90 | 45.12% |
| Pir4tis TTV vs Dragunov | 64–78 | 45.07% |
| Pir4tis TTV vs Paul | 51–80 | 38.93% |
| Pir4tis TTV vs Lee | 43–72 | 37.39% |
| Pir4tis TTV vs Asuka | 45–64 | 41.28% |
| Pir4tis TTV vs Devil Jin | 41–56 | 42.27% |
| Pir4tis TTV vs Jun | 40–56 | 41.67% |
| Pir4tis TTV vs Azucena | 46–48 | 48.94% |
| Pir4tis TTV vs Lars | 38–51 | 42.70% |
| Pir4tis TTV vs Nina | 36–49 | 42.35% |
| Pir4tis TTV vs Lidia | 36–49 | 42.35% |
| Pir4tis TTV vs Xiaoyu | 38–46 | 45.24% |
| Pir4tis TTV vs Eddy | 27–46 | 36.99% |
| Pir4tis TTV vs Feng | 29–35 | 45.31% |
| Pir4tis TTV vs Claudio | 21–42 | 33.33% |
| Pir4tis TTV vs Victor | 24–35 | 40.68% |
| Pir4tis TTV vs Alisa | 19–35 | 35.19% |
| Pir4tis TTV vs Jack-8 | 23–27 | 46.00% |
| Pir4tis TTV vs Leroy | 20–26 | 43.48% |
| Pir4tis TTV vs Clive | 16–28 | 36.36% |
| Pir4tis TTV vs Kuma | 20–23 | 46.51% |
| Pir4tis TTV vs Leo | 20–22 | 47.62% |
| Pir4tis TTV vs Raven | 19–21 | 47.50% |
| Pir4tis TTV vs Shaheen | 13–25 | 34.21% |
| Pir4tis TTV vs Zafina | 13–13 | 50.00% |
| Pir4tis TTV vs Panda | 4–8 | 33.33% |
| Pir4tis TTV vs Fahkumram | 2–2 | 50.00% |
| Pir4tis TTV vs Miary Zo | 0–2 | 0.00% |
| Pir4tis TTV vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.