| MH/Chris_Alv vs King | 26–41 | 38.81% |
| MH/Chris_Alv vs Steve | 24–37 | 39.34% |
| MH/Chris_Alv vs Hwoarang | 22–31 | 41.51% |
| MH/Chris_Alv vs Lili | 21–26 | 44.68% |
| MH/Chris_Alv vs Reina | 16–24 | 40.00% |
| MH/Chris_Alv vs Jun | 22–17 | 56.41% |
| MH/Chris_Alv vs Jin | 17–20 | 45.95% |
| MH/Chris_Alv vs Kazuya | 17–17 | 50.00% |
| MH/Chris_Alv vs Clive | 12–22 | 35.29% |
| MH/Chris_Alv vs Nina | 11–16 | 40.74% |
| MH/Chris_Alv vs Asuka | 10–16 | 38.46% |
| MH/Chris_Alv vs Lidia | 13–13 | 50.00% |
| MH/Chris_Alv vs Yoshimitsu | 12–12 | 50.00% |
| MH/Chris_Alv vs Armor King | 13–10 | 56.52% |
| MH/Chris_Alv vs Bryan | 7–15 | 31.82% |
| MH/Chris_Alv vs Law | 9–10 | 47.37% |
| MH/Chris_Alv vs Azucena | 7–11 | 38.89% |
| MH/Chris_Alv vs Heihachi | 6–11 | 35.29% |
| MH/Chris_Alv vs Leo | 8–8 | 50.00% |
| MH/Chris_Alv vs Lars | 6–10 | 37.50% |
| MH/Chris_Alv vs Victor | 7–9 | 43.75% |
| MH/Chris_Alv vs Dragunov | 9–6 | 60.00% |
| MH/Chris_Alv vs Lee | 6–9 | 40.00% |
| MH/Chris_Alv vs Devil Jin | 4–10 | 28.57% |
| MH/Chris_Alv vs Eddy | 5–9 | 35.71% |
| MH/Chris_Alv vs Jack-8 | 7–4 | 63.64% |
| MH/Chris_Alv vs Paul | 4–6 | 40.00% |
| MH/Chris_Alv vs Feng | 5–5 | 50.00% |
| MH/Chris_Alv vs Fahkumram | 5–5 | 50.00% |
| MH/Chris_Alv vs Kuma | 5–4 | 55.56% |
| MH/Chris_Alv vs Miary Zo | 1–8 | 11.11% |
| MH/Chris_Alv vs Xiaoyu | 3–5 | 37.50% |
| MH/Chris_Alv vs Leroy | 3–4 | 42.86% |
| MH/Chris_Alv vs Raven | 3–3 | 50.00% |
| MH/Chris_Alv vs Shaheen | 3–1 | 75.00% |
| MH/Chris_Alv vs Panda | 2–2 | 50.00% |
| MH/Chris_Alv vs Claudio | 2–1 | 66.67% |
| MH/Chris_Alv vs Zafina | 0–2 | 0.00% |
| MH/Chris_Alv vs Alisa | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.