| RMT2007_60 vs Jin | 46–60 | 43.40% |
| RMT2007_60 vs King | 58–43 | 57.43% |
| RMT2007_60 vs Steve | 47–36 | 56.63% |
| RMT2007_60 vs Kazuya | 48–30 | 61.54% |
| RMT2007_60 vs Hwoarang | 36–39 | 48.00% |
| RMT2007_60 vs Law | 33–18 | 64.71% |
| RMT2007_60 vs Fahkumram | 30–20 | 60.00% |
| RMT2007_60 vs Reina | 31–18 | 63.27% |
| RMT2007_60 vs Eddy | 28–21 | 57.14% |
| RMT2007_60 vs Dragunov | 25–21 | 54.35% |
| RMT2007_60 vs Clive | 27–19 | 58.70% |
| RMT2007_60 vs Bryan | 20–22 | 47.62% |
| RMT2007_60 vs Heihachi | 23–18 | 56.10% |
| RMT2007_60 vs Armor King | 22–15 | 59.46% |
| RMT2007_60 vs Jun | 19–16 | 54.29% |
| RMT2007_60 vs Devil Jin | 18–16 | 52.94% |
| RMT2007_60 vs Nina | 19–15 | 55.88% |
| RMT2007_60 vs Lili | 25–8 | 75.76% |
| RMT2007_60 vs Xiaoyu | 17–15 | 53.12% |
| RMT2007_60 vs Asuka | 20–10 | 66.67% |
| RMT2007_60 vs Alisa | 18–11 | 62.07% |
| RMT2007_60 vs Azucena | 20–7 | 74.07% |
| RMT2007_60 vs Lee | 19–7 | 73.08% |
| RMT2007_60 vs Yoshimitsu | 13–9 | 59.09% |
| RMT2007_60 vs Paul | 15–6 | 71.43% |
| RMT2007_60 vs Leroy | 9–10 | 47.37% |
| RMT2007_60 vs Lars | 9–8 | 52.94% |
| RMT2007_60 vs Claudio | 10–7 | 58.82% |
| RMT2007_60 vs Victor | 9–8 | 52.94% |
| RMT2007_60 vs Raven | 11–6 | 64.71% |
| RMT2007_60 vs Lidia | 11–6 | 64.71% |
| RMT2007_60 vs Jack-8 | 7–9 | 43.75% |
| RMT2007_60 vs Leo | 6–10 | 37.50% |
| RMT2007_60 vs Shaheen | 11–3 | 78.57% |
| RMT2007_60 vs Kuma | 8–5 | 61.54% |
| RMT2007_60 vs Anna | 10–2 | 83.33% |
| RMT2007_60 vs Feng | 3–8 | 27.27% |
| RMT2007_60 vs Zafina | 5–4 | 55.56% |
| RMT2007_60 vs Miary Zo | 3–2 | 60.00% |
| RMT2007_60 vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.