| G13|Mayuri vs King | 138–136 | 50.36% |
| G13|Mayuri vs Kazuya | 127–130 | 49.42% |
| G13|Mayuri vs Jin | 118–115 | 50.64% |
| G13|Mayuri vs Bryan | 115–105 | 52.27% |
| G13|Mayuri vs Reina | 86–93 | 48.04% |
| G13|Mayuri vs Law | 85–77 | 52.47% |
| G13|Mayuri vs Heihachi | 65–90 | 41.94% |
| G13|Mayuri vs Hwoarang | 67–86 | 43.79% |
| G13|Mayuri vs Steve | 80–63 | 55.94% |
| G13|Mayuri vs Dragunov | 59–70 | 45.74% |
| G13|Mayuri vs Paul | 75–49 | 60.48% |
| G13|Mayuri vs Lili | 57–61 | 48.31% |
| G13|Mayuri vs Azucena | 52–65 | 44.44% |
| G13|Mayuri vs Eddy | 48–62 | 43.64% |
| G13|Mayuri vs Lars | 49–59 | 45.37% |
| G13|Mayuri vs Yoshimitsu | 55–52 | 51.40% |
| G13|Mayuri vs Lee | 43–61 | 41.35% |
| G13|Mayuri vs Fahkumram | 46–57 | 44.66% |
| G13|Mayuri vs Feng | 45–43 | 51.14% |
| G13|Mayuri vs Jun | 43–45 | 48.86% |
| G13|Mayuri vs Victor | 38–41 | 48.10% |
| G13|Mayuri vs Asuka | 37–41 | 47.44% |
| G13|Mayuri vs Devil Jin | 41–36 | 53.25% |
| G13|Mayuri vs Xiaoyu | 39–36 | 52.00% |
| G13|Mayuri vs Lidia | 34–36 | 48.57% |
| G13|Mayuri vs Leo | 30–32 | 48.39% |
| G13|Mayuri vs Clive | 34–28 | 54.84% |
| G13|Mayuri vs Nina | 34–27 | 55.74% |
| G13|Mayuri vs Anna | 19–31 | 38.00% |
| G13|Mayuri vs Jack-8 | 16–29 | 35.56% |
| G13|Mayuri vs Alisa | 15–28 | 34.88% |
| G13|Mayuri vs Leroy | 17–24 | 41.46% |
| G13|Mayuri vs Claudio | 20–20 | 50.00% |
| G13|Mayuri vs Raven | 14–24 | 36.84% |
| G13|Mayuri vs Kuma | 10–20 | 33.33% |
| G13|Mayuri vs Zafina | 14–16 | 46.67% |
| G13|Mayuri vs Shaheen | 13–14 | 48.15% |
| G13|Mayuri vs Armor King | 7–20 | 25.93% |
| G13|Mayuri vs Panda | 10–5 | 66.67% |
| G13|Mayuri vs Miary Zo | 3–8 | 27.27% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.